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i find it interesting that u neglected soul release, espeically with the gren majus. because what other card has the good possibility of give a monster a 2000 boost, besides mage power
- 2 of those inferno tempests..(whats the chance you'llget attacked directly with a blue eyes? maybe even your opponent getting one out..well thats my opinion)
+ 2 soul release...with gren majus? how couldyou go wrong with these?
otherwise its a pretty strong deck i'd say 8.5/10 ....8.5 until you add in those soul releases..o.o laters...btw soon ill have teh connection teh my deck so anyonecan rate it..^^
not bad, I can see where you're going with this but what about adding some CEDs (not the banned one) if you add 3 of these and 2 soul releases for your gren majus (I have that same combo set up in my nephews deck to battle my great maju garzett), you'll have exactly 40 cards (this deck is too small, I just counted how many cards myself and that's with 2 spirit reapers) just get 2 DD scout planes and build up like this: 1 soul release, 2 CEDs and 2 DD scout planes. I think that could work and using a CED is almost like moving your opponents monster to another dimension cause it has to go back to his hand. gotta say, I'm loving the lava golem/tempest combo. 8/10 great job.
ah, not bad, but 3000 is still a significant hit, so your looking a at minimum 4400 boost. not bad, elimate a possible jinzo with lava golum, knock it out they are down 2400. let us know how it works out
could you explain your post alittle, also I wqs thinking of Prohibition x2
That way I can save my self from Jinzo, Magic Jammer, Magic Drain (the two latter to prevent an embarrissing 3000 point hit just for Inferno to be jammed), what do you think, I also think about maybe one Mirage Dragon that way when I am going to do my OTK and I don't have Trunade or already used it, it will save me from 1/2 my lp just for alll my mons to be wabokued HMM? what do people think
what about Morphing Jar #2
there's a couple cards out in the RDS set that will remedy your card getting jammed or drained. they're monsters that work like mini jinzos but only during the battle phase and only on your opponent (actually, they're almost better than jinzo)
nice deck, a lot like my decks strategy. remove from play then bring back your bests, for one final assualt. works for me, but youve got to add soul absorption, that way by removing cards from play you gain life points, and where is skull lair. skull lair is a great way to destroy opponents monster, and remove your graveyarded cards from play (for the time being). soul absorption and skull lair make a good combo. so does inferno tempest along with soul absorption. thats my advice. howabout r/fing my deck, link in sig.
well, I found me drawing Absorbtions when unessaary, since I only remove mons once, now if I had like 2 on the field when I did I would win duel on time or opponent deck out since my lp would be astrinomical