You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Strategy:
1) Control the hand of your opponent
2) Control the number of monsters of your opponent's side of the field by using them against him.
3) Attack with the speed of the warriors
Changes from v 1.2 to 1.4:
- Got rid of those Marauding Captains, they were good, but not good enough.
Edit: I just thought of the combo Marauding Captain - Mystic Swordsman LV4. It would be a great combo and it would allow me to get rid of nobleman of crossout.
- I removed the Smashing Grounds as well. I've got enough monster destruction with the creature swaps.
- I removed a scapegoat and enemy controller. I had to prioritize and I chose the warrior/control theme. I can still use creature swap with mystic tomato or sinister serpent so 1 scapegoat should be enough.
- I changed 1 spirit reaper (he will stay side-decked) for a Cliff the Trap Remover. I didn't think about that card and it should work great with mystic tomato and the warrior speed.
- Removed the Cliff the Trap Remover.
- Made Mobius the secondary tribute monster, and put Airknight in the side deck.
Warrior Control v1.4
Monsters: [18]
[1] Black Luster Soldier - Envoy of the Beginning
[1] Mobius the Frost Monarch/Airknight Parshath
[2] Mystic Tomato
[2] Don Zaloog
[3] D. D. Warrior Lady
[2] Blade Knight
[1] Spirit Reaper
[1] Breaker the Magical Warrior
[1] Exiled Force
[1] Magical Scientist
[1] Tribe-Infecting Virus
[1] Sinister Serpent
Spells: [18]
[1] Change of Heart
[1] Confiscation
[1] The Forceful Sentry
[1] Heavy Storm
[1] Mystical Space Typhoon
[1] Painful Choice
[1] Pot of Greed
[1] Premature Burial
[1] Snatch Steal
[2] Creature Swap
[1] Scapegoat
[2] Nobleman of Crossout
[2] The Warrior Returning Alive
[2] Reinforcement of the Army
Traps: [5]
[1] Call of The Haunted
[1] Ring of Destruction
[1] Torrential Tribute
[2] Compulsory Evacuation Device
i got you right here... try this deck.. should work great for hand/deck control and stil lwarrior basically
Tribute monster: [2]
[1] Black Luster Soldier - Envoy of the Beginning
[1] Airknight Parshath/ zaborg the thunder monarch
Monsters: [16]
[2] Mystic Tomato
[2] Don Zaloog
[3] D. D. Warrior Lady
[2] Blade Knight
[2] Cliff the Trap Remover
[1] Breaker the Magical Warrior
[1] Exiled Force
[1] Magical Scientist
[1] Tribe-Infecting Virus
[1] Sinister Serpent
Spells: [18]
[1] Change of Heart
[1] Confiscation
[1] The Forceful Sentry
[1] Heavy Storm
[1] Mystical Space Typhoon
[1] Painful Choice
[1] Pot of Greed
[1] Premature Burial
[1] Snatch Steal
[2] Creature Swap
[1] Enemy Controller
[1] Scapegoat
[1] Smashing Ground
[1] Nobleman of Crossout
[1] The Warrior Returning Alive
[2] Reinforcement of the Army
Traps: [6]
[1] Call of The Haunted
[1] Ring of Destruction
[1] Torrential Tribute
[1] Magic cylinder
[2] Mirror Wall
mirror wall combos well with weaker deck destructer(don, cliff), and anything else for that matter, i dropped ay to 18.. tried getting to 17 couldn tho. 42 card deck now, will be gaster and more effective, still got hte luster too! you dont need 2 smahsing and 2 crossout, go with 1 of each or 2 or one and none of the other. only 1 warrior returning needed. i took captain out cuz they will get over powered easily, they really arend needed u have mad speed ad it is, and depleting your hand sucks. cylinder is just needed in ehre... negate attack and damge to opponent too good to pass. zaborg is good removal but be care ful with him, id prolly use airkngiht over him. this should work a lot better... hope that helped.... .
Changes from v 1.2 to 1.3:
- Got rid of those Marauding Captains, they were good, but not good enough.
Edit: I just thought of the combo Marauding Captain - Mystic Swordsman LV4. It would be a great combo and it would allow me to get rid of my nobleman of crossouts.
- I removed the Smashing Grounds as well. I've got enough monster destruction with the creature swaps.
- I removed a scapegoat and enemy controller. I had to prioritize and I chose the warrior/control theme. I can still use creature swap with mystic tomato or sinister serpent so 1 scapegoat should be enough.
- I changed 1 spirit reaper (he will stay side-decked) for a Cliff the Trap Remover. I didn't think about that card and it should work great with mystic tomato and the warrior speed.
I disagree with regeki404 because says to use magic cylinder and mirror wall instead of compulsory evacuation device. Usually with a warrior deck, another 1 or 2 attacks on the LP is all I need to win so a CED would help me to remove the monster. It also works great with creature swap and it's chainable
I really don't see the need for Cliff here. He doesn't seem like he will get to use his effect much as 1200 is easily overtaken, even by burn deck monsters. (Perhaps I'm missing something?)
I'd try out a Mobius as I don't see getting him out as a problem with the swarming power of Warrior Decks.
Other than that I'd say things are looking good here. 9/10
I know Cliff would barely be able to use his effect IF you would put him in a standard Control, Chaos or Beatdown deck.
But this deck isn't standard, it's special!!!
This deck uses:
2 Mystic Tomato, which will very easily special summon Cliff (during your opponent's turn). So it will be ready to attack in my turn.
and 2 Compulsory Evacuation Device which will empty my opponent's field, ready to attack with Cliff, to wipe out the last of his traps.
I'm still thinking about dropping Cliff from the deck and I already though about using Mobius instead of Airknight. I just traded an Airknight with my friend so I really want to use it but I will make sure there is a Mobius in the side deck.
I also thought about using Mirage of Nightmare with an Emergency Provisions. It will increase my speed a lot but I will have to remove 2 other cards from my deck and I really don't know which ones.
Come on you guys, I'm sure you can think of a lot of other changes that need to happen to fix my deck.
Which one should I use, Airknight or Mobius??
Is Cliff the Trap Remover good in this deck?
Should I use Mirage and Emergency Prov. ???
Should I use the Marauding Captain and Mystic Swordsman LV6 combo???
Should I use more scapegoats, or more Enemy Controller?
D. D. Warrior Lady or D. D. Assailant????
Is The Warrior Returning Alive still good in my deck??
Which card should I drop to get it to 40 card?
What are my deck's weaknesses and how should my side deck be able to fix those weaknesses?? What should I put in my side deck, any recommendations.
"If you managed to inflict damage to your opponent’s Life Points while attacking, why are you worried about his Spells or Traps?"
This is a quote from Tranorix about Cliff the Trap Remover and it convinced me of taking it out. Because I would decrease my Trap removal, I made Mobius the secondary tribute monster in the deck and Airknight the stand-in (side deck).
Tribute monster: [2]
[1] Black Luster Soldier - Envoy of the Beginning
[1] Jinzo/ Dark Magician Of Chaos
Monsters: [16]
[2] Mystic Tomato or M Captainx2
[2] Don Zaloog
[3] D. D. Warrior Lady
[3] Blade Knight
[1] Breaker the Magical Warrior
[1] Exiled Force
[1] Magical Scientist
[1] Tribe-Infecting Virus
[1] Sinister Serpent
[1] Reflect Bounder
Spells: [18]
[1] Change of Heart
[1] Confiscation
[1] The Forceful Sentry
[1] Heavy Storm
[1] Mystical Space Typhoon
[1] Painful Choice
[1] Pot of Greed
[1] Premature Burial
[1] Snatch Steal
[1] Creature Swap
[1] Enemy Controller
[1] Scapegoat
[1] Smashing Ground
[1] Nobleman of Crossout
[1] The Warrior Returning Alive
[2] Reinforcement of the Army
Traps: [6]
[1] Call of The Haunted
[1] Ring of Destruction
[1] Torrential Tribute
[1] Magic cylinder
[2] Waboku/ Sakuretsu Armour