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Beatdown Control-
Traps:
1x Magic Jammer
1x Raigeki Break
1x Dust Tornado
1x Torrential Tribute
1x Sakuretsu Armor
1x Ring of Destruction
1x Drop Off
1x Magic Cylinder
1x Call of the Haunted
Spell/Magic:
2x Nobleman of Crossout
1x Heavy Storm
1x Mystical Space Typhoon
1x The Forceful Sentry
1x Bait Doll
1x Premature Burial
1x Monster Reincarnation
1x Swords of Revealing Light
1x Change of Heart
1x Confiscation
1x Creature Swap
1x Pot of Greed
1x Mage Power
Monsters:
3x Spear Dragon
1x Exiled Force
1x Fiber Jar
1x Marauding Captain
1x Blowback Dragon
1x Breaker the Magical Warrior
1x Amazoness Swords Woman
1x Cyber Jar
1x Mobius the Frost Monarch
1x Berserk Gorilla
1x Jinzo
1x Tribe-Infecting Virus
1x Sinister Serpent
1x Goblin Attack Force
1x Don Zaloog
1x Reflect Bounder
Chaos-
Spell/Magic:
1x Creature Swap
1x Premature Burial
1x Mirage of Nightmare
1x Pot of Greed
1x Mage Power
1x Change of Heart
1x Mystical Space Typhoon
1x Heavy Storm
Monsters:
3x Shining Angel
3x D.D. Warrior Lady
2x Kycoo the Ghost Destroyer
1x Blade Knight
1x Black Luster Soldier-Envoy of the Beginning
1x Sinister Serpent
1x Jinzo
1x Breaker the Magical Warrior
1x Zaborg the Thunder Monarch
1x Magician of Faith
1x Chaos Command Magician
1x Roulette Barrel
1x Freed the Brave Wanderer
1x Reflect Bounder
1x Tribe-Infecting Virus
1x Chaos Sorcerer
1x Mad Dog of Darkness
1x Archfiend Soldier
Exodia-
Spell/Magic:
1x Pot of Greed
1x Snatch Steal
1x Card of Safe Return
1x Painful Choice
1x Reload
1x Butterfly Dagger-Elma
1x Mystical Space Typhoon
1x Dark Factory of Mass Production
Monsters:
3x Emissary of the Afterlife
2x Gearfried the Iron Knight
2x Manticore of Darkness
1x Airknight Parshath
1x Royal Magical Library
1x Magician of Faith
1x Jinzo
1x Berserk Gorilla
1x Exodia the Forbidden One
1x Right Arm of the Forbidden One
1x Left Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Left Leg of the Forbidden One
1x Mad Dog of Darkness
Burn-
Traps:
3x Ojama Trio
2x Gravity Bind
1x Magic Cylinder
1x Judgement of Anubis
1x Ring of Destruction
1x Ceasefire
1x Torrential Tribute
Spell/Magic:
3x Burning Land
2x Messenger of Peace
2x Wave-Motion Cannon
2x Level Limit- Area B
1x Scapegoat
1x Change of Heart
1x Dark Room of Nightmare
Monsters:
3x Cannon Soldier
3x Giant Germ
3x Stealth Bird
3x Solar Flare Dragon
2x Lava Golem
2x Spirit Reaper
1x Magician of Faith
1x Inaba White Rabbit
I got your PM, so I'll try and give you advice on your Exodia Deck.
Your monster line up is a bit strange. It looks like you're going for some kind of Beatdown theme with Exodia as a back-up plan. In an Exodia Deck, Exodia should NEVER play second fiddle to any other strategy in your deck. Exodia should be your only strategy. It seems crazy and suicidal, but believe me when I say that your deck will become much more powerful without all of those Beatdown elements. For your monsters, I would cut the amount of them down to anywhere between 12 and 15. This will give you more room to put in drawing Spells and Traps. Get rid of all of those Beatdown monsters, then focus on putting in monsters that thin your deck and/or put the Exodia Pieces where you know exactly where they are (Hand, Deck, or Graveyard). Things like Nimble Momonga, Mystic Tomato, Cannon Soldier, Emissary of the Afterlife, Penguin Soldier, and the "Searchers" (if you play Traditional Format) will do that job nicely.
Secondly, your Spells also have too much of a Beatdown theme. Spells are the most important cards in your deck, so you have to think carefully about what you use. The focus of your Spells should be to not only give you more draw power, but also protect you from your opponent's attacks. Stumbling, Level Limit - Area B, Swords of Revealing Light, Scapegoat, and Messenger of Peace all do a good job of putting up solid defenses while you collect Exodia Pieces. What you use out of those Spells is up to you, but try to use multiples of 3 for them so you have consistent and constant protection. And of course, you should also use as many drawing Spells as you possibly can (except maybe Mirage of Nightmare, as it is too risky). This is the one deck where Upstart Goblin is good.
Lastly, you use WAAAAYYYYY too many Traps even for an Exodia Deck. All of those Traps will be useless to you if Jinzo hits the field so I strongly suggest you cut them down to an amount with a single-digit number. The focus of your Traps should be the same as your Spells: drawing and protection. 3 Gravity Bind are almost a must-have, along with 3 Jars of Greed.
I promise you that if you stay within the guidelines I put here and keep your deck at the minimum 40 cards, you'll be pulling Exodia with god-like speed (compared to your original deck).
For Exiodia, Add Carddestruction and Dark factory of mass production X3. then simply send the exodia cards you already have to the gaveyard, draw a tonne of new cards, then use dark factory to gain the exodia peices back