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2 Dark Necrofear
2 Goblin King
3 Giant Orc
3 Goblin Attack Force
3 Giant Germ
3 Slate Warrior
2 Night Assailant
3 Sheild & Sword
3 Two-Man Cell Battle
2 Ring of Magnetism
Mystical Space Typhoon
Heavy Storm
Forceful Sentry
Change of Heart
Pot of Greed
2 Bark of Dark Ruler
3 Labyrinth of Nightmare
2 Dust Tornado
2 Spell Purification
My Nephew asked me to make him a Fiend deck. I DON’T KNOW FIENDS, and I’m only in yugioh a couple months. So all you fiend experts please help! The theme I want is to take those awesome level 4 fiends and keep em in attack when I can. That’s why I have such a high number of GO, GAF, SW (Sheild&swrd, Labyrinth) and keep as many as I can on the field (Two-man Battle cell). I will need a good side deck for obvious reasons. Like I said I am new so I cant really forsee all outcomes so help would be greatly appreciated! Thanks
Take out the two Goblin Kings. Their effect is much worse than it appears at first glance. The reason is that it is rare to have enough monsters in the field to pump him up enough where it is worth it.
There are so many useful Fiends, you can do a ton of damage :)
- 3 Goblin Attack Force (not a fiend)
- 1 Giant Orc (2 is enough)
- 2 Goblin King
+ 1 Dark Ruler Ha Des (the king of all fiends) :)
+ 2 Newdoria (monster removal is nice(
+ 2 Archfiend Soldier
+ 1 Terrorking Archfiend (don't let the 800 lp payment turn you off, he's worth it)
I will let some others help you out on the Spells and Traps. I get the feeling you used to be a Magic: The Gathering player. Am I right?
Yeah Goblin Kings do look like they would be great if...well...I can understand how practically they would probably be more of a dead draw.
I wish GAF was a fiend, it kind of fits what I am trying to do, but again I dont have the practical experience so I will take those out.
Dark Ruler Ha Des...OH YEAH! I just checked him out. Thanks!
A. Soldier , wow there are a lot of good fiends. He's like my Luster in my dragon deck.
Newdoria- I thought about Newdoria, I almost placed it instead of Night A. sounds good.
Spell/trap help would be great! Thank you!
My nephew and I play chess and he said "let me teach you this game" and that was it, I was hooked. I turned him on to paintball but we play this more than anything now. So I have never played Magic: TG but I am already interested.
I kinda assumed you played Magic becasue most decks are 4 copies of 15 different cards, and most yugioh decks are 1or 2 copies of about 25-30 different cards.
But either way, if the deck is built right, it will work well :)
Regarding spells and traps, there are many "popular" ones that have effects that are so good, all decks use them ("staples"). You already have a few of them (the last 5 you list - Heavy Storm, Mystical Space Typhoon, The Forceful Sentry, Pot of Greed and Change of Heart). You should also know that for official competition, in the Advanced Format, certain cards are banned from being played. A new list of those goes into effect at the end of next month, and The Forceful Sentry and Change of Heart are on that list, so you might want to consider building the deck without them.
Other good spell cards you might want to look getting your hands on are:
Graceful Charity
Swords of Revealing Light
Premature Burial
Scapegoat
Enemy Controller
Snatch Steal
Creature Swap
Book of Moon
Nobleman of Crossout
Delinquent Duo (coming OFF the banned cards list on April 1)
These cards can make most decks stronger, but you are only allowed one per deck of some of those and 2 per deck of a couple of them (check www.yugioh-card.com for the official list)
Most good decks are 40-41 cards and don't have more than 6-7 traps in them. Traps, by nature, are slow because you can't use them until the next turn.
Most every deck runs these traps:
Ring of Destruction
Call of the Haunted
Torrential Tribute
A couple of other traps that are good are:
Trap Hole
Bottomless Trap Hole
Ceasefire
Sakuretsu Armor
Magic Cylinder
Mirror Force (coming OFF the banned cards list on April 1)
Divine Wrath
Again, I would not make a deck with more than 7-8 traps at the absolute most. Of course, you should save some spots for the Fiend-Specific Traps like Bark of Dark Ruler.
For a nice combo, try Bark of Dark Ruler combined with a Fiend called "Mefist the Infernal General" Mefist is a relavitely weak monster for his level, but his effect is very nice and VERY annoying for the opponent :)
Also, for a nice combo, try Dark Necrofear combined with a spell card called "Dimension Fusion"
I'll let you read both those cards to see what they do and figure the combos out for yourself (that's half the fun, right?) :)