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Monsters (29):
Exodia the Forbidden One
Left Arm of the Forbidden One
Right Arm of the Forbidden One
Left Leg of the Forbidden One
Right Leg of the Forbidden One
3 Neo Aqua Madoor
3 Soul Tiger
3 Battle Footballer
3 Island Turtle
3 D.D. Trainer
2 Skull Dog Marron
2 Prevent Rat
2 The Dragon Dwelling in the Cave
2 Aqua Madoor
Giant Soldier of Stone
Spells (6):
3 Heart of the Underdog
2 Monster Reincarnation
Painful Choice
Traps (5):
3 Jar of Greed
2 Bottomless Shifting Sand
So I've gotten conflicting Netrep rulings as to if this will work or not. The idea of the deck is to use Heart of the Underdog to draw as many normal monsters in a row as possible, to get the Exodia pieces fast. I've seen one ruling that says if you draw a normal monster with Heart of the Underdog, you can keep drawing as long as you are in your draw phase and keep getting normal monsters. The Jars of Greed are there incase I don't get a normal monster on my draw, so I can chain and try to grab a normal monster to keep Heart of the Underdog going. Painful Choice helps once I've grabbed a Heart of the Underdog, so I can throw the remaining Spells/Traps in the graveyard to draw faster. Obviously my ratios are all screwed up cause I want to try and get a normal monster more often than not. Bottomless Shifting Sand is a defense effort to go along with my walls, since I generally have a pretty large hand, and won't ever have a high attacking monster.
I had Card Destruction and Pot of Greed in the deck before, and I wasn't thrilled with either of them. Of the two, I'd add Pot of Greed back in first.
The Jar of Greeds are crucial to this deck. If I have a Heart of the Underdog in play and I don't get a normal monster in my draw phase, then I chain Jar of Greed to get another crack at grabbing a normal monster, and starting the drawing chain with Heart of the Underdog. Those and Heart of the Underdog are the only things in the deck I'm not willing to part with.
The Bottomless Shifting Sand I'll definately consider dumping.
The other thing I was thinking of adding was Reckless Greed, cause I could also chain that to my draw if I didn't get a normal monster. However it seems more like a last ditch effort since I wouldn't be able to draw again for two turns.
you might also want to consider good goblin-house keeping, its like jar of greed but you have to return a card to the bottom of your deck. its in flaming eternity
I don't see how Card Destruction could be bad unless you have the head in hand. But on those same lines, Pot of Greed has to be perfect. You draw it and draw 2 more hopefully normal monsters so you keep drawing again. Just more speed. I would suggest also 2 Upstart Goblins as you are running for speed. Now you just gave them 2000 LP, but you cleared 2 spots in your deck just like Pot of Greed. Same with Graceful Charity. Add in Graceful, 2 Upstarts, Pot of Greed. Card Destruction I can see since you aren't running too many return cards like back up soldier etc. So Normal Monsters, Heart of the Underdog and reloads should help too. Draw out like 5 to 10 normal monsters. Reload and draw 10 more oh and look at that. Heart of the underdog is still on the field so you could end up drawing like 15 to 20 cards. Should be game.
what's with people thinking the april 1st bans apply now. you can't play graceful and all that until then.
i tried using a similar exodia deck. i think without a proper balance of monsters and s/t you won't last long enough with 2000 and 2100 def mons.
+2 or 3 reload
+pot
+card destruct
+2 or 3 dark factory of mass prod. (with so many normal monsters you'll get to use this more often than not. works well with card destruct and painful as well.)
+1 or 2 magical merchant
+1 backup soldier
these are just suggestions, put in/take out what you think is appropriate