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monsters
summoned skull
dark magician of chaos
gear golem the moving fortress
night assailant x2
DDWL
luster dragonbazoo the soul eater
spear dragon
gemini elf
kycoo the ghost destroyer
fiber jar
cyber jar
mataza the zapper
archfiend soldier
witch of the black forest
yata-garasu
berserk gorilla
white magical hat
magician of faith
penguin soldier
tribe-infecting virus
spell
painful choice
monster reborn
creature swap
snatch steal
change of heart
swords of revealing light
scapegoat
nobleman of crossout
dark hole
raigeki
mystical space typhoon
heavy storm
harpie's feather duster
graceful charity
pot of greed
confiscation
the forceful sentry
traps
mirror force
magic cylinder
torrential tribute
call of the haunted
ceasefire
Traditional, eh? Well, then, there's only one forumla to follow for a general deck--including one like this. That is, of course, the dreaded (and much loathed) CCCC. I'll tell you what you should base your deck around. And, to give it one shred of originality, I'll let you fill in any remaining gaps with whatever you feel is best--be it different cards or multiples of those that you can have extras of.
Monsters:
Bacon Lettuce Soldier - Envoy of Unoriginality
Chaos Emperor Dragon - Envoy of the End
Jinzo
D. D. Warrior Lady
Don Zaloog
Reflect Bounder
Breaker the Magical Warrior
Tribe-Infecting Virus
Witch of the Black Forest
Sangan
Yata-Garasu
Sinister Serpent
Include 4-6 more
Spells:
Change of Heart
Dark Hole
Delinquent Duo
Graceful Charity
Harpie's Feather Duster
Heavy Storm
Monster Reborn
Painful Choice
Pot of Greed
Raigeki
The Forceful Sentry
Premature Burial
Snatch Steal
Mystical Space Typhoon
Inlcude 2-4 more
Traps:
Mirror Force
Ring of Destruction
Torrential Tribute
Call of the Haunted
Imperial Order
Include 1-2 more
So, your deck should have between 16 and 18 monsters, 16 and 18 Spells, and 6 and 7 Traps, when it's all said and done. Work with that ratio, but limit your deck to 40 cards only. If you must, go up NO HIGHER than 42 with this type of deck.
Also, for monsters, you should not include any more Level 5 or higher monsters. Keep it in the LV1-4 range. Also, NO JARS. They will harm the strategy you are trying to implement with this deck, by increasing your opponent's hand and/or field resources.
For extras, I would recommend things like Nobleman of Crossout, Scapegoat, Kycoo the Ghost Destroyer, Blade Knight, Magician of Faith, Bottomless Trap Hole, Compulsory Evacuation Device, and other such cards.
Hopefully, that gives you more structure to this deck, and will give you a fairly good deck for Traditional Format.