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Looks pretty solid. Personally I have found that two Airknights doesn't run that smoothly though. Maybe you could try taking one out for a Jinzo. Just a thought.
Can you check out my deck in the signature? Thanks.
Alrighty now... 2 Airknights, like deddog said, run too slow, and Jinz will serve you better in the long run. I am a very firm believer in the principal of using only 2 Enemy Controllers per deck, so if u want switch it out with smashing ground, but that one is really just personal preference. Sangan doesn't really seem to be very helpful in this deck. With is you can only search a total of 4 monsters in the entire deck, while with cyber jar, you can (well you have to) summon the monsters you pick up, and 13 of the monsters in your deck fulfill the requirement of cyber jar to be summoned. IMO, it's much more versatile than Sangan in this deck.