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Ive been playing with this deck for a while and it is very powerful. It has gotten me two top eights at regionals and gotten me my invite to nationals. But at the rate it is now i dont think it is powerful enough to win a nationals. i know it is room for improvement so Plz rate and fix
Total 42
1|Mrl|Mystical Space Typhoon
1|Psv|Premature Burial
1|Lob|Pot of Greed
1|Psv|Call Of The Haunted
1|Mrl|Snatch Steal
1|Lon|Torrential Tribute
1|Pgd|Ring of Destruction
1|Mfc|Tribe-Infecting Virus
1|Mrd|Heavy Storm
1|Sdd|Sinister Serpent
1|Mfc|Breaker The Magical Warrior
1|Mrd|Mirror Force
2|Ske|Nobleman of Crossout
1|Dcr|D.D. Warrior Lady
1|Sdp|Graceful Charity
2|Sdj|Magician of Faith
1|Mrd|Sangan
1|Ast|Enemy Controller
1|Ioc|Black Luster Soldier - Envoy of the Beginning
2|Dbt|D.D. Assailant
1|Mrl|Delinquent Duo
3|Sdj|Scapegoat
1|Lod|Airknight Parshath
2|Lod|Bottomless Trap Hole
2|Mfc|Old Vindictive Magician
2|Dcr|Tsukuyomi
2|Mfc|Apprentice Magician
1|Psv|Jinzo
1|Fet|Lightning Vortex
2|Pgd|Metamorphosis
1|Pgd|Book of Moon
1|Sd1|Creature Swap
Fusions
3|Lod|Dark Balter the Terrible
3|Dcr|Dark Flare Knight
3|Tp3|Darkfire Dragon
3|Lob|Dragoness the Wicked Knight
1|Fet|Gatling Dragon
1|Fet|King Dragun
2|Sod|Ojama King
2|Pgd|Reaper on the Nightmare
3|Lod|Ryu Senshi
2|Lon|The Last Warrior from Another Planet
2|Psv|Thousand-Eyes Restrict
Total 42
3 Tribute monster cards
1|Ioc|Black Luster Soldier - Envoy of the Beginning
1|Lod|Airknight Parshath
1|Psv|Jinzo
15 normal summon
2|Sdj|Magician of Faith
1|Mrd|Sangan
2|Mfc|Old Vindictive Magician
2|Dcr|Tsukuyomi
2|Mfc|Apprentice Magician
2|Dbt|D.D. Assailant
1|Dcr|D.D. Warrior Lady
1|Mfc|Tribe-Infecting Virus
1|Sdd|Sinister Serpent
1|Mfc|Breaker The Magical Warrior
18 Spell cards
1|Mrl|Mystical Space Typhoon
1|Psv|Premature Burial
1|Lob|Pot of Greed
1|Fet|Lightning Vortex
2|Pgd|Metamorphosis
1|Pgd|Book of Moon
1|Sd1|Creature Swap
1|Mrl|Snatch Steal
1|Mrd|Heavy Storm
2|Ske|Nobleman of Crossout
1|Sdp|Graceful Charity
1|Ast|Enemy Controller
1|Mrl|Delinquent Duo
3|Sdj|Scapegoat
6 Trap cards
1|Mrd|Mirror Force
1|Psv|Call Of The Haunted
2|Lod|Bottomless Trap Hole
1|Lon|Torrential Tribute
1|Pgd|Ring of Destruction
Fusions
3|Lod|Dark Balter the Terrible
3|Dcr|Dark Flare Knight
3|Tp3|Darkfire Dragon
3|Lob|Dragoness the Wicked Knight
1|Fet|Gatling Dragon
1|Fet|King Dragun
2|Sod|Ojama King
2|Pgd|Reaper on the Nightmare
3|Lod|Ryu Senshi
2|Lon|The Last Warrior from Another Planet
2|Psv|Thousand-Eyes Restrict
Sorry. No time to analyze. hopefully this will encourage others to come in and look further. It seems to be a solid build, on the first look
Okay. Let's start with the monsters. You only have four Light monsters. Two are Magician of Faiths, which can be the target of Nobleman of Crossout. Another is D. D. Warrior Lady, which removes itself. That won't help you Summon BLS. On the other hand, you have nine Dark monsters....My suggestion is that you take out an Old Vindictive Magician and an Apprentice Magician. As a replacement, add one Light Monster to even things out -- Blade Knight and Reflect Bounder are options.
Now, on to Spells....The only change that could be made here is removing Book of Moon. You already have enough cards that serve Book of Moon's purpose(s). You could switch it out for either Swords of Revealing Light or Brain Control.
Lastly, the Traps. With the new rulings that were made, I'm beginning to favor Sakuretsu Armor as much as Bottomless Trap Hole. So, maybe do one of each.
Yea that is the one weakness to this deck how many light monsters i have. But if i were to remove the apprentice and old vindictive that would really slow it down if i were to take those out assilant would have to replace them or something i dont know. I was thinking about taking those cards out tho cause vindictive is a bad draw only good off of apprentice. I was thinking of adding another light monster but blade knight was not one of them, maybe reflect bounder. Any ideas for lights. As for book of moon i think i might take it out for messeger of peace.
I would remove both old vindictive mage's for probably blade knight and ninja grandmaster sasuke. I know that reflect is good but it has to be in atk mode for its effect to work. and with all of the removal in the game it wouldnt be a good idea to turn scapegoat into a removal card.
I used to run old vindictive magicians to but that was until I discovered nigh asailant run the 2 semi limited night assailants in their place.
Thier nice because the should help you out with nice looping discards when 1 is in your hand and 1 is in the grave. They just target each other. It a good counter to hand disruption and nice whenyou can get extra cards on graceful charity.
3-Tsukuyomi
3-Mask of darkness
3-Magician of faith
3-Needle worm (DB2)common
1-Sangan
1-Sinister serpent
1-Morphing jar (DB2)rare
15 monsters
3-Book of sun
3-Book of moon
3-Spell reproduction
3-Toon table of contents
1-Card destruction
1-Delinquent duo
1-Pot of greed
1-Graceful charity
1-Heavy storm
1-Mystical space typhoon
18 spells
3-Drop off
3-Compulsory evacuation device
3-Time seal
9 traps
TOTAL 42
nothing but speed,... set needle worm, play book of sun, -5 cards,. play book of moon, , play sun -5 cards, if you want, you can simply add in 3 Messenger of peace, or 2 messenger of peace and 1 level limit area B, making the deck 45 and less likely that youll deck out b4 your oppoent with the morphing jar and card destruction.... hope you like the deck.. if you dont... not a thing i can do about it..
torrential that is an intresting change. (Even though he said he wouldnt do this anyways) I was curious why you have time seal in a deck out deck. they clash with there themes. I know that tsukuyomi+mask+time seal= yata lock but yata lock doesnt fit in a deck out deck. the point is to draw out the opponents deck not prevent it. also the needle worms and morphing jars have not been confirmed to be in dark beginnings 2 that is just a rumor based on the japanese dark beginnings 2.
the seals are for added protection... simply play drop off, and then time seal... if you use the combo with tsukuyomi and mask of darkness and time seal...they simply dont draw anything, while with drop off they lose a card... in some cases... they can use it if its quick play...so more than anything seal is a back upp...and sorry for changing ur entire deck.. it wasnt meant 2 be a chance.,.. it was more like an idea... from way back...