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getsu fuhma is strong but unnecessary and taking out out iron blacksmith because of the magic card changes in a second. a blade knight is out because mystic swordsman always gets the flip negating effect and blade knight dosent (the effect makes up for its attack being so much lower than blade knights). 3 command knights may seem like alot but they have excellent stats and make a fantastic defensive wall against most widely-used tramples.
magics
- 2x fusion sword marasume blade
+ 2x scapegoat
you shouldn't need equips in a warrior deck because the command knights will do all the powering up you should need
also this next change is optional
- 1x smashing ground
+ 1x D.D. designator
with designator you get to see your opponents hand no matter what and also dont worry about calling the wrong because you're only going to use it when you're certain what they have e.g. because of a magician of faith flip, sangan'ed monster etc.
traps
- 1x magic cylinder
- 1x waboku
- 1x dust tornado
+ 3x compulsory evacuation device
compulsory evac. device is ace, it gives u field advantage and makes the opponent waste a summon, and if u can use it in ur turn mataza could be able to get a command knight powered double attack in.. very nice
i wont rate because i don't know how ur deck will handle but i hope i helped ^^