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(2) Thestalos the Fire Monarch
(1) Jinzo
(2) Great Angus
(2) Solar Flare Dragon
(2) Little Chimera
(3) Flaming Impachi
(2) Ultimate Baseball Kid
Magics: (17)
(2) Smashing Grounds
(2) Book of Moon
(1) Creature Swap
(1) Pot of Greed
(2) Molten Destruction
(1) Premature Burial
(1) Snatch Steal
(1) Heavy Storm
(1) Graceful Charity
(1) Swords of Revealing Light
(1) Mystical Space Typhoon
(1) Delinquent Duo
(2) Nobleman of Crossout
Traps: (09)
(1) Drop Off
(2) Time Seal
(1) Torrential Tribute
(1) Ring of Destruction
(2) Bottomless Trap Hole
(1) Call of the Haunted
(1) Mirror Force
i think i missed the letter that went around saying to only run 2 solar flare dragons... mabye i did... ill check my email...
the point of solar dragon is to have all 3 (if possible) on the field at once, running 2 in a deck hoirribly waters this down, none the less this is a "FIRE"deck and theres a jinzo in it.... at least there isnt a tribe, dd and breaker....
originality is great, nice monster line up , the spells and traps are expected, but what more can you expect from this game
-1 Jinzo
+ 1 Hellish Emperor - Thestalos
-2 Great angus
+ 1 Solar Flare Dragon
+ 1 UFO turtle
-2 little chimera
+ 2 UFO turtle
-3 Burning Impachi
+ 1 Morphing Jar
+ 2 Stealth Bird / Spirit of Flames
that makes it more fire control based, with added burn, morphing jar is obviously for needed speed , as there is no card destruction or reload, stealh is a great 17 wall and 1000 burn each turn, the 3rd thestalos is for burn and hand control
the spells i cant honestly fix anything
as for the traps i would honestly say make it 3 drop off or 3 time seal, neither goes with the theme, but 3 of each would make it more organized