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Notes:
-New format, new meta: Thoughts on this deck in the new metagame?
-Marauding Captain: Should I play a 3rd? It seems like captain overkill, what good is an extra summon if it doesn't do anything?
-Spirit Reaper: Instead of Big Shield Gardna? I really like BSG, but spirit reaper seems like a better choice.
-Deck Size: 42 Cards. With the drawing trinity gone, it seems like going slightly over 40 to get cards I really need is ok.
-Side Deck: Really look at my side deck in relation to my main deck. Are there things there that should be main decked? Suggestions for other cards to use?
-Theme: Field Presence and Control, does it accomplish these themes?
-Thanks!
Monsters: 19
2 Marauding Captain
1 Command Knight
3 Mataza the Zapper
1 Spirit Reaper
1 Breaker the Magical Warrior
1 Injection Fairy Lily
1 Cyber Jar
1 Sangan
1 Ninja Grandmaster Sasuke
1 Exiled Force
1 D.D. Warrior Lady
1 Mystic Swordsman LV2
2 Cyber Dragon
1 Jinzo
1 Dark Magician of Chaos
Spells: 17
2 Reinforcement of the Army
1 The Warrior Returning Alive
1 Smashing Ground
1 Dark Hole
1 Giant Trunade
1 Snatch Steal
2 Creature Swap
1 Swords of Revealing Light
1 Lighting Vortex
1 Nobleman of Crossout
1 Premature Burial
1 Mage Power
1 United We Stand
1 Mystical Space Typhoon
1 Heavy Storm
Traps: 6
1 Dust Tornado
1 Royal Decree
1 Magic Cylinder
1 Torrential Tribute
1 Call of the Haunted
1 Ceasefire
Side Deck:
1 Airknight Parshath
1 Mobius the Frost Monarch
1 D.D. Assailant
1 Big Shield Gardna
1 Ninja Grandmaster Sasuke
2 The A. Forces
1 Smashing Ground
1 Metamorphosis
2 Solemn Judgment
2 Spell Shield Type-8
2 Bottomless Trap Hole
Fusion Deck: 6
1 Thousand-Eyes Restrict
1 Cyber Twin Dragon
1 Ryu Senshi
1 Dark Balter the Terrible
1 Dark Blade the Dragon Kinght
1 Ojama King
alright when it comes down to it, this deck isnt gon to cut it. think less about the theme of the deck and more about wining. you should use only the cards that do the best. i know that comand knight doesnt usual perform that well. as to the third captan question i think you should try it out. the point of warriors is to swarm and captan does ok at that. plus having a third is also defense making easyer to get a captan lock. i think you should move airknight our of your side deck and into your main. airknight works extremly well as a swarming card in warrior with his trample and card builder. DDassailant should definately be in your main deck. decent atk and a monster controller. reaper is a good card but doesnt hav much of a point in a warrior deck. you could definatly use confiscation to control the opponent and eliminate threads like dark hole before theyr used to ruin your swarm. wheres the blade knights and goblins? mataza is decent but not to the point that you should use 3. grand master could probly go in the side deck. i dont know how well a mage pow and united we stand will do.