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Ok. I need some rating and suggestions on my deck Plz.
:) I will explain my Strategy after i list my deck. Just so you know, this is post ban, and created based on the new ban list. Experienced zombie duelists will understand this the most:
Monsters(20)
Vampire lord(3)
Ryu kokki(2)
Despair from the dark
Pyramid turtle(3)
Spirit reaper(2)
Giant rat(2)
Decayed commander(2)
Tiger zombie(2)
exiled force
magician of faith
Morphing jar
Spell19)
Book of life(3)
Call of mummy(2)
Pre-mature
Lighting vortex
tribute of the Doomed
Nobleman of crossout
Dark hole
Wastelands
Creature swap
Brain control
Snatch steal
Swords of revealing light
Scapegoat
Heavy storm
Mystical space typhoon
Giant trunade
Trap2)
Call of the haunted
Torrential tribute
.... Well, I never noticed untill just now that I have only 2 traps and thinking on it I can't really find any more to put in that would help my strategy, my this is where you'll help. Now I'll explain a little(I have seen many post, where "zombie" duelists recomend no more than 2 books of life, my strategy should explain why that is not wise). Zombies' power lies in the graveyard and the ability to control it. Lighting vortex and tribute to the doomed put high powered zombies in the graveyard. The books of life come in here along with the pre-mature and call of the haunted. Books of life also remove a monster from your opponent's graveyard, thus the books increase our control over the entire graveyard. So here's how it works, giant rat brings out pyramid turtle, decayed commander, zombie tiger, exiled force, and itself. Pyramid turtle brings out vlord, ryu kokki, spirit reaper, decayed commander, zombie tiger, and itself. With pot of greed and graceful gone, we'll need a way to speed up our decks, thus the turtle and rat. Creature swap to give turtle or rat to enemy and kill it for effect. Brain control and snatch steal to take opponet's monsters, i mean with alot of 1 tributes, this is helpful. Call of mummy helps to bring out high powered monsters easier and if i don't need it, it sure makes a great discard card for vortex and tribute to the doomed. Heavy storm, mystical space, and giant trunade help clear field for a deadly blow. Giant trunade also works in combo with pre-mature burial, because if you pre-mature a monster then play trunade; the monster won't die, thus allowing us a second pre-mature in the same move, followed by a clear magic/trap zone(oh the possiblities!) and it also grants us the power of rebirth from the grave, which helps the over all strategy. If you've ever seen the show, then you saw the episode when Joey dueld Bones. The show tells us that when zombies are brought back from the graveyard, they get a power boost. Now even though Call of the haunted doesn't have that effect in the real game and neither do zombies, konami has tried to show us that their strength truly lies in the graveyard. Fusioh Richie was the first attempt to show us and vampire genesis was the other attempt. Even if we don't use these cards, they still tell us the message from upper deck, that 3 books of life is a must in any zombie deck, and I'll Stand by that. Thats why it is unlimited, so we can have the true power of the zombie deck. Also, Card of safe return makes a great addition to a zombie deck, while others fail without the pot and graceful, we have been given the power to rule. With the turtles and rats, combined with Card of safe return and our incredible recursion power, we have the ability eat through our decks and get our ace cards early on, while other have to wait. Ex: Just imagine you have card of safe return active and you and your opponent are top decking. With 3 vlords, you should have 1 out pretty much the whole duel. Let's say they draw a fissure(hammer shot, smashing ground, etc.) and they kill your vlord. You've got no cards in your hand. Your turn, with 3 BOOKS OF LIFE, your bound to get one when topdecking. Lets say you draw 1, vlord returns, you get another draw with Safe return. Play book of life, you get another draw, point is you had none and were top decking, and now you have 2 cards in your hand and 2 strong monsters on the field and a strategy reforming again, along with knowledge that you just went through 3 cards in your deck on 1 turn, already making up for graceful charity. Point being, book of life is great card early on for boosted damage or for combos with the many you have availible and it's great for top decking later when life points are low, pre-mature won't help, but the book is free of cost. Also it plays to the whole strategy as well, with card of safe return it helps you make up for the loss of pot and graceful.
-However, now you have an idea of my strategy of swarm. So i would appreciate some suggestions on how to improve it and a rating as well please. Also, please base your suggestions off the new ban list and explaining them would be nice so I could see why you suggest the cards you do and how they coinherse with my deck. Thank you very much :laugh:
wow a deck relying on topdecks and gy control... let me tell you why 3 books are a bad Idea
#1 many people are running Kycoo again/still and book of moon can only be activated when their is a legal monsters in both players gy and kycoo keeps the opponent from removing cards from either gy from play
#2 with maurading captain and V-lord at 3 many people are sidedecking 2-3 Royal oppression to halt the insane monster swarming
#3 Cursed seal of the forbidden spell is in most side decks as well to handle necrovalley/Atlantis decks
#4 what if your opponent has no monsters in gy?
and thats just 4 reasons why maxing out on Book of life is a bad idea
Also about you deck any "experienced zombie duelist" will tell you that 2 v-lords is fine if your not running genisis
Tribute to the doomed is meh ok in an oldschool deck by 2 cards to take out one of your opponents monsters is blech without serpent/assailant
Try Pheonix wing windblast as it is a trap and messes up your opponents hand/feild/deck in one mighty flip and you can send s/t or mons
Despair lost quite a bit of playability w/ delinquent banned so I'd sidedeck it
their are other things too but I don't have the time to continue
Kinna harsh there, Bucket. And while this deck does need a little fixing, making it sound like it's not worth fixing is...harsh.
So.
-1 Vampire Lord
-2 Decayed Commander
-2 Tiger Zombie
-1 Tribute to the Doomed
-1 Wasteland
-1 Swords of Revealing Light
-1 Scapegoat
+1 Despair from the Dark
+1 Giant Rat
+1 The Dark - Hexed Sealed Fusion
+1 Metamorphosis
+2 Smashing Ground
+2 Magic Jammer/Phoenix Wind Blast/Raigeki Break
+1 Divine Wrath
I'll explain about the stuff I removed. With Vampy, 3 is excessive. Like Bucket said, unless you're running Genesis, 3 is kind of pushing it. Decayed Commander and Tiger Zombie, though interesting Union tech, doesn't help that speed you want to achieve. TttD is an old school card, and it's effect is one that many other cards can duplicate, so it needs to come out. As for Swords and Scapegoat, I'm an adamant believer of the idea that if a deck is meant to be agressive, stall cards have no place in it, unless they have some crazy insane godly purpose to them ("but they're good cards" isn't a purpose)...which I don't think they do here.
As for the adds. A second copy of Despair is back in for the sheer beat power of it all. Vampire Lord and Ryu Kokki can't shoot down a Phoenix without some sort of sacrifice. And anyway, you would only summon them with Call of the mummy's effect. Tribute summoning for it is...kinda stupid. Giant Rat goes in there for mroe of that "speed" you wanted. As for the Hex, I just thought that a Spirit Reaper could be more. Direct Attack AND card for Reaper on the Nightmare isn't bad. Metamorphosis is for versatility. You're running cards from level 1, 5, 6,and 8. Fusions from those levels are quite good. Smashing Ground is good overall destruction (and a solution to the Kycoos Buckt was talking about). The Divine Wrath is good fornegating random effects that you don't want to go off, like a stray Cyber Jar or something. And the 3 random traps ou can mix and match. All of them are somewhat useful and can dump cards into the Graveyard.
Thnx iViE for the suggestions. I just to know a ruling first off, because i use to use vampire genesis, i don't because i'm unsure of his ability. 1, what about his summon conditions, can he be brought during battle, and can he be brought from the deck. If so, than he is actually useful to combo with vlord, attack then offer and attack again. As I said, this is a new deck put together shortly after the new ban list, so it is a reflection of the old deck. Which had 2 night assailants and sinister serpent, along with more discarding cards(2 tributes, vortex, rope of life, and of course graceful). So don't think of it too critically, Buckt. Like I said, I've been playing since the game came out, I stopped after Pharonic guardian for a while, and came fully when the lost millenium came out. So i have been off for a while, then on once and a while, and so forth, so I don't know all the new school cards by heart, I might know the names, but not the effects. So i will have to look up some of the cards you both mentioned.
any way, My side deck is a complete switch of strategy, it has the zombie deck out theme. With cyber jar, morphing jar, needle wormx3, robbin zombie, gravekeeper servant, card destruction, soul absorbing bone towerx3, messenger of peacex2, and mystic tomatox2. You know the strategy. Cyber jar=5 cards, morphing jar=5 cards, needle worms=15, open hand=6 cards, bone towers will get at least 6 cards, robbin zombie will get at least 3, gravkeeper will get at least 3, card destruction will most likely get 3, and turn draws should=4(at least), totaling in 50 cards from the top of deck, should be enough. Comment/rate/suggest on this as well plz. This just allows me to attck my opponent with 2 different strategies, confusion and if he switches in his side deck to counter 1, i just change the strategy completely. Again thnx for your suggestions.
I personally Like Running 3 Vampire Lords Myself due to Card of Safe Return. Go ahead destroy them, they'll come back next turn. Waste 2400 Lp to stop negate the special summons of em all, they come back on my next turn, meanwhile I just set a waboku. Because I thought your insanely awesome strategy was awesome, I'll Pm you My decklist, but mind you I'm still workin out some of the kinks.
St. Dragon, thanks for the comment. I like three vlord as well, they really piss off your opponent. The suggestions of others i have taken into consideration and beta a few new strategies. You could pm it, or just post it. Thanks. :)