You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Hey all ,this is yugioh pro 30 and I decided to make a new thread since the new ban list came out so come give me a hand to r/f my deck. Also as an added bonus to helping my deck I will help r/f your deck. All you gotta do is private message your site and i'll reply to your deck. Finally private message for any yugioh topic and i'll private message you back.
P.S.- My deck is a beat down deck
Here is my deck.
Monsters (28)
(1) Dark magician of chaos
(1) Jinzo
(1) Kaiser Glider
(1) Zaborg the thunder monarch
(1) Mobius the frost monarch
(1) Granmarg the rock monarch
(1) Horus lv6
(3) cyber dragon
(1) Sklled dark magician
(1) Arhfiend soldier
(1) Mad dog of darkness
(1) Slate warrior
(1) Vorse raider
(2) Kycoo the ghost destroyer
(1) Reflect bounder
(1) Breaker the magical warrior
(1) Drillroid
(1) Blade knight
(1) D.D. warrior lady
(1) Rocket warrior
(1) Sangan
(1) Cyber jar
(1) Magician of faith
(1) Kuriboh
(1) Spirit reaper
Magic/Spell's (14)
(1) Dark hole
(1) Polymerization
(1) Tribute to the doomed
(1) Heavy storm
(1) Snatch steal
(1) Mystical space typhoon
(1) Nobleman of crossout
(1) United we stand
(1) Smashing ground
(1) Enemy controller
(1) Lightning vortex
(1) Swords of revealing light
(1) Confiscation
(1) Premature Burial
The following is my opinion take it or leave it. I am not trying to hurt your feelings I'm just trying to help.
I think you need to work on your deck building fundementals. You have waaaaay to many monsters and traps and your a bit low on spells. Competitively speaking this deck is doomed to failure. You will frequently pull hands that have all monsters.
Generally in yugioh you must have a certain balance in your deck. in competitive play these are your working ratios
First off your deck shouldn't exceed the 40 card limit (is can go up to 42 and still be able to win but 40 is best)
16-18 monsters (up to 20 can be used but you need to know what your doing for that build) You really shouldn't exceed 20 ever.
14-18 spell cards. Depending on the build more can be used but this is the standard.
4-8 traps. Traps are the fewest as they tend to be the most vulnerable to destruction.
Competitively speaking this is about the number your looking at.
Now of those monsters (16-18) you shouldn't run more then 4 monsters that require an additional action to summon. I'm talking of Tribute summon monsters and special summon monsters (that require removal or special tribute). if you include more then 4 you tend to pull them when you don't need them. Remember you tend to win through your 4 star or lower monsters and using them to thier fullest then by summoning the biggest guy in your deck.
As far as spell cards are concerned in yugioh most of them are pretty much preselected for you (Something I dislike about this card game) I am talking about your standard staple spells (Book of Moon, Premature Burial, Dark Hole ect) There is some variation though. Beware the spells that are too specific in use. I mean cards like Dark Magic Attack or, probably more applicable to you, Dedication through Light and Darkness. Cards like those are too difficult to use most of the time and should be used sparringly.
Trap cards. Some of these too are preselected (Call of the Haunted for example). Try to stear clear of those cards that are timing specific (something has to happen in order to activate it). Though some of those timing specific traps are just too good to pass up (Sakuretsu Armor, Bottomless Trap Hole ect)
Now to rate your deck Currently. I'd say a 4/10 in competition. You'll probably end up getting trampled.
Now my fixes
I'm just gonna List the deck with my fixes in them (its easier for me and I'm lazy)
Monsters (18)
(1) Dark magician of chaos
(1) Jinzo
(1) Mobius the frost monarch
(1) cyber dragon
(1) Sklled dark magician
(1) Arhfiend soldier
(1) Mad dog of darkness
(1) Slate warrior
(1) Kycoo the ghost destroyer
(1) Reflect bounder
(1) Breaker the magical warrior
(1) Drillroid
(1) Blade knight
(1) D.D. warrior lady
(1) Sangan
(1) Cyber jar
(1) Magician of faith
(1) Spirit reaper
Magic/Spell's (15)
(1) Dark hole
(1) Heavy storm
(1) Snatch steal
(1) Mystical space typhoon
(1) Nobleman of crossout
(1) United we stand
(2) Smashing ground
(1) Enemy controller
(1) Lightning vortex
(1) Swords of revealing light
(1) Confiscation
(1) Premature Burial
(1) Book Of Moon
(1) Scapegoats
This is what I would do to your deck. You'll find it's 40 cards total. It should run better. I don't like the Dark Magician of chaos as much (in a competitive deck) but I left it alone just becuase I'm assuming you like him. I'd rather use an Airknight or Another Cyber Dragon.
This is yugioh pro 30 or as u call me the pharaoh. I just want to say c'mon r u giving me the silent reply or what?
In other words give me a reply for my deck instead of giving me the silent treatment.
Anyways Hinky makes some sound points which you should take to heart or at least keep in mind when deck building. Hinky does a great job with triming and fixing your deck with what you showed us.
*please note, these following comments are from a personal view point and obsevation and not nesscarily from a factual view point. :P
There are 3-5 major trends when it comes to the beatdown style of dueling which duelist tend to focus on overall. A very common and powerful Beatdown is the Trample type decks. Also called the "Beastdown" These usually consist of Beast Monsters or cards like Airknight, Gear Golem, or the fiend favorite Mefist. The spell and trap line up for these decks usually consist of field removing cards which will permit the monsters to attack with less worry. The major strength for this deck type is the potential consist damage it provides. Usually placing monsters in defense protects your LP. But not when you face one of these decks.
Another type of Beatdown is the Swarm based decks. These type of decks don't nesscarily but can include Trample monsters. The idea here is to build a massive field of monsters on your side of the field in a very short time. These deck usually consist of the Warrior Decks, Warrior/Beast Hybrids, and Machine Decks. Some of the more radicial versions have gotten to the point of being OTK or One Turn Kill decks like Ban Kei Decks. Speed and its explosive ability to end a game is this decks strong suits.
Some people well object to this but another type of beatdown is a control based beatdown. Al hough these decks don't follow alongside the spirit of a beatdown, the end resolute is that their monsters just wailed on your opponents LP while using some technique to manipulate the way you play. These decks tend to have weaker stats monsters mixed in with Stronger ATK monsters for a more secure deck structure but weaker line up of cards. Control Beatdowns can kind of also transgress into effect beatdowns where there are interesting and effective techs to how the beatdown goes about. But like I said, some more pure beatdown duelist will object to these kinds of deck being actual beatdowns.
The next type of beatdown is usually or more exclusivily used in Warriors and Fiend Decks. I'm not sure what everyone else calls them but I call them Negating Beatdowns. These type of decks are less seen but are potential the stronger of all beatdowns. With cards like Mystic Swordsmen or Dark Ruler Ha Des you can eliminate also any kind of threat your opponents monsters can do to you. These types of decks can shutdown almost half of an opponents deck and quickly finish off a player if the opponent cannot draw the cards they need in time. Horus decks somewhat fall into this catergory as well.
Your Beatdown style is usually called the traditional beatdown style or no themed beatdown deck. This is basically what you have. This deck was one of the first decks around when Yugioh First started in the US. Basically a "Strongest Monsters you can find" line up. These deck were very powerful in their times and can still put up a decent fight now a days. But with the rise, or possibly conversion, to more effect monsters these decks struggle more because they lacked on overall strategy or tech to them.The Downside to this deck is that Most players are already building decks to stop basic attacks and battles. So if thats your only strategy, your in for some trouble.
Thanks to cards like the Monarch Cards we have a somewhat new beatdown style which replaces the Traditional style. Still sometimes called the themeless decks these decks are quite effective with cards like Mobius, the DD family, and a mix of tramples, and negating monsters to fill the line up. These decks are pure effect monsters decks but also hold a great potential depending on who builds it.
Although some, maybe most, beatdowns tend to mix styles; the overall strategy follows one of the ones I listed. You should focus on these types of Beatdowns when building a deck with this style. With your cards your best off with Swarm Style or the newer Themeless beatdowns. With Cyber Dragon you can quickly break the 1 for 1 summoning ratio and build a field to quickly take down your opponent. Cyber Dragons have the added bonus of being good late game decks which normally isn't applicable to Swarm decks. A focus more towards machines maybe your best bet. Limiter Removal was restricted for a reason after all.
You have some great resources in your deck and with some focus, great potential. Heck, you even have a better card pool then I do! Focus on a strategy and build the best you can. And remember, if there's a Chaos monster in it, its not a beatdown in the eyes of others.
You guys are just being mean. Dude, some of that just isn't cool. If he wants to run a forty-five card deck, then by all means, go ahead.
I've got two people at the shop that I judge at that swear by fifty card decks. They aren't the best, but at least they have fun.
It's a game, right? People might as well have some fun.
yugioh pro 30: I'll give the best fixes I can, but unless you specify otherwise on this thread I'll lower the number of cards to forty. Just post back if you want a fix for forty five or fifty cards or whatever.
Onto the deck:
Judging from what you've got listed hear I'll assume that you've got quite a bit as far as resources for building this deck goes.
First, let's establish a theme of sorts. You said beatdown, so lets make a build to beat people down. All of the Monarch monsters have a secondary effect that helps pay off their investment, partially because of that and partially because they are some cool cards, I'm suggesting that you add in Thestaltos the Firestorm Monarch.
Also, because of this decks' large amount of tribute monsters, how about adding something like Soul Exchange or Stray Lambs? Maybe a copy of Embodiment of Apophis because of its nack for being good tribute fodder. Heck, all three would probably be helpful.
Much of your deck seems to have a bit of trouble with focusing. Synergy, or how well the cards in your deck work together, is a main factor. Since some of your cards are conditional, or that they only work best under certain conditions, your deck may have problems with drawing what card you need at the time you need it.
That is why most players only use forty card decks. It allows them to draw what they need when they need it. To that end, I'll suggest using a common card that both has incredible synergy with your high amount of traps and works to get you any one card that you need. Try running two copies of Different Dimension Capsule.
A great example of it helping you out would be playing it and targeting Polymerization with its' effect. If the opponent fouls up your plan then they've wasted a card and you've thinned your deck. If the opponent lets it survive then you get your polymerization and will probably whip out a Cyber Twin Dragon in a few turns.
To make some room, I'm going to suggest removing Jinzo, Kaiser Glider, and the Level 6 Horus Dragon. Yes, I know that they are all good cards, but in order for this deck to have more synergy cutting them may be a good idea.
A Rival Appears! is an okay trap card, but another common trap card would probably serve you better. It's called A Hero Emerges and it could easily summon Dark MAgician of Chaos to the field and force your opponent to stop their attack on you.
For a beatdown deck, you've got quite a few burn cards. Things like Nightmare Wheel, Dimension Wall and Magic Cylinder seem a little out of place. Just food for thought.
Moving Monster Reincarnation to your main deck may also be a good idea due to its' versitility.
Also, one thing that I reccommend is doing a 'top deck test.' Basically, imagine a being in a bad situation, something like having no cards in your hand or on your field and that your opponent has something like Breaker the Magical Warrior on their side of the field.
Go through your deck card by card and see what could help you in that situation.
Same goes for other situations that you may find yourself in. Things like being locked down by Gravity Bind or facing down a really big monster, or your opponent playing Horus lvl 8 or Jinzo.
Having a smaller deck of more synergistic cards is generally what is accpeted my most players as the 'best' way to build a deck. Please take a look at the deck in my sig. Somebody with your unique viewpoint may have some good advice to offer.
Scapegoatboy 69 brings up one of the favorite things I like to do with DD Capsule. Grabbing conditional cards. If you lose it, fine, it was a conditional card and only worked for one thing. Now my deck is smaller. If you don't destroy it, great. This card can help me alot.
Last time I really didn't do anything for an actual fix due to time. Now I'll give my suggestion. Scapegoat gives some great suggestion for a beatdown focusing around the Monarch Cards. Main deck 2 of the 4 Monarch can add some depth to your Beatdown plus a 2400 ATK monster isn't too bad at all. Although you have a nice line up to use a Machine Deck, Judging by your resources you can probably build a decent fusion based deck. Inspired by the E hero decks, in this current Metagame a Poly Deck can be very powerful if you have the right fusions.
1 Dark Magician
3 Cyber Dragon
3 Skilled Dark Magician
1 Spirit Reaper
1 Breaker
1 Sangan
1 Reflect Bounder
2 The Light - Hex-sealed Fusion
2 The Dark - Hex-sealed Fusion
1 Magician of Faith
1 Dekoichi The Battlechanted Locomotive
1 Tsukuyomi
Spells:
1 Dark hole
2 Polymerization
1 Heavy storm
1 Snatch steal
1 Mystical space typhoon
1 Nobleman of crossout
1 Smashing ground/Fusion Recovery
1 Enemy controller
1 Lightning vortex
1 Swords of revealing light
1 Confiscation
1 Premature Burial
2 Different Dimension Capsules
1 Metamorphisis
1 Scapegoat
1 Limiter Removal
1 Brain Control
Traps:
2 Royal Decree
1 Call of the haunted
1 A Rival Appears!/Brain Control (spell)
Fusions:
Cyber Dragon Fusions
Level 1-10 Fusions: Balter, Ryu Senshi, Fiend Dragon etc.
Sanwitch
Labryrinth Tank
Gatling Dragon
Dark Paladin
Reaper of Nightmare
Thousand Eye Restrict
Side Deck: (15)
1 Sacred phoenix of nephthys
1 Hand of Nephthy (or whatever its called)
1 Apprentice Magician
2 Kinetic Soldier
1 Blowback Dragon
1 Autonomous Action unit
1 Monster Reincarnation
1 Drillroid
2 Sakuretsu Armor
1 Giant Turnade
2 Solemn Judgment
1 Torrential Tribute
This deck is tuned towards Mirror Matchups and Cyber Dragon Users on terms of match ups. The deck itself is a fusion/beatdown deck. With the Hex cards and Poly, you can steal an opponents Cyber Dragon or spirit reaper to turn into one your fusions. You also have your own Monsters the can fuse in mulitiple ways. You already have your own Cyber Fusions and don't forget the ubber Sanwitch. Your Fusion possiblity is a great asset in this deck. You also have a potential Paladin Fusion which you'll have to use Poly for. Also by playing similar cards to general decks, A Rival Appears is very powerful and chainable. LV 4 monster? Bring out Reflect bounder. Cyber Dragon? bring out your own. Don't Forget the forgotten Machine fusion Labyrinth Tank. You'll run into the occasional Cannon Soldier so you have the chance to bring out the 2400 behemoth. Fusion Recovery is great for this deck since you can retrieve Cyber Dragon or the Hex cards.
Metamorphisis is also pretty powerful in this deck. With Brain Control and Snatch Steal you have an alternate form of removal. Plus you have your own monsters to Morph. With Meta you can bring out cards like Balter or Fiend Dragon. And if you Steal a monster; Senshi or any other Level 6 monster or higher.
With your line up I decided to add Limiter Removal. Still not a bonified Machine deck its still fairly effective here. With it you can do some crazy damage and you give yourself a potential OTK with Cyber End Dragon. It also works great with Reflect Bounder. I also main deck Tsukuyomi and Dekoichi The Battlechanted Locomotive to give you a draw engine and Dekoichi is also a machine type.
Your Side Deck is what impressed me the most. Cards like Drillroid and Blowback Dragon work perfectly with this deck. You also have a nice line up which I didn't change too much. I threw in 2 Kinetic Soldiers to help with the machine theme and for anti Warrior. And the Autonomous Action Unit, which you already had, can help you with fusion materials.
Thanks to the Warrior Structure deck, everyone can have a Royal Decree. Solemn Judgements are also very useful for this deck. With them you can elimate Traps, Monsters, or stalling Spells. Although they have a heavy cost, like My body as a shield, they can be great savers when you've established control of the field.
I apologize if I sounded rude earlier. Not my intention. Most importantly over all things and all suggestions, is for you to decide on a focus for your deck. We've all been say it in one form or another. Focus on a theme. Beatdown is deck type that excels when themed and gains focus without altering its beatdown spirit. You can generate incredible synergy when you find a focus for your deck. Good luck and have fun.
Yo this is the pharoah and i like to say your just suggesting for new decks.
I need you to help this one no adding useless cards and not getting rid of Jinzo
and especially not my dark magician of chaos, that makes me angry.
I mean the heart of my deck is DMOC and so far only one person said to keep it in my deck. So try to work a way out to keep those two cards in.
WARNING: ANY CARDS THAT WAS HERE BEFORE BUT NOT ANYMORE HAS BEEN REMOVED FOR FIXING PURPOSES
Monsters (17)
(1) Jinzo
(3) cyber dragon
(1) mystic tomato
(1) Breaker the magical warrior
(1) Drillroid
(1) exiled force
(1) D. D. Survivor
(1) D.D. warrior lady
(1) Sangan
(2) newdoria
(1) Magician of faith
(2) Spirit reaper
Magic/Spell's (16)
(1) Dark hole
(1) scapegoat
(1) Heavy storm
(1) Snatch steal
(2) reinforcement of the army
(1) Mystical space typhoon
(1) Nobleman of crossout
(2) Smashing ground
(2) Enemy controller
(1) Swords of revealing light
(1) brain control
(1) Confiscation
(1) Premature Burial
Traps (7)
(2) Dust tornado
(3) Sakuretsu armor
(1) Call of the haunted
(1) Torrential Tribute
Side Deck: (15)
(2) Waboku
(1) Drillroid
(1) Kinetic Soldier
(1) card destruction
(1) Apprentice Magician
(2) Bottomless Trap Hole
(1) Sacred phoenix of nephthys
(2) Wave Motion Cannon
(1) my body as a shield
(1) Hand of Nephthys
(2) Giant Trunade
Thank you for your replies ,especially Hinky and TLK. Although they did a great job but i still need help. See if you can help with their ideas and ill try to help your decks. Also just for the fun of it ill help your decks anyway.
All you gotta do is private message me the title of your deck and the site it is at. -Later
P.S.:If I like your deck reply i will put you on my buddies list.
I changed my deck, but i still need help, so see if you can help out.
It's a little like my old deck but improved.
Deck: (46)
Monsters: (21)
(1) Dark Magician Of Chaos
(1) Jinzo
(1) Mobius The Frost Monarch
(1) Zaborg The Thunder Monarch
(3) Cyber Dragon
(1) Slate Warrior
(1) D.D. Survivor
(1) Kycoo The Ghost Destroyer
(1) Reflect Bounder
(1) Breaker The Magical Warrior
(1) D.D. Warrior Lady
(1) Newdoria
(1) Tsukuyomi
(1) Gravekeeper's Guard
(1) Sangan
(1) Mystic Swordsman LV2
(1) Spirit Reaper
(1) Magician Of Faith
(1) Kuriboh
Spells/Magic (16)
(1) Nobleman Of Crossout
(2) Smashing Ground
(1) Lightning Vortex
(1) Tribute to the doomed
(1) Brain Control
(1) Premature Burial
(1) Reinforcement of the Army
(1) Enemy Controller
(1) Heavy Storm
(1) Snatch Steal
(1) Swords of revealing light
(1) The warrior returning alive
(1) Dark Hole
(1) Mystical Space Typhoon
(1) Confiscation
Traps: (9)
(3) Sakuretsu Armor
(2) Dust Tornado
(1) Royal Decree
(1) Magic Cylinder
(1) Call of the Haunted
(1) Torrential Tribute
Fusion (1)
Cyber Twin Dragon
Side deck (15)
(2) Waboku
(1) Divine Wrath
(1)Nightmare Wheel
(1)Penguin Soldier
(1)Bottomless Trap Hole
(1)United we stand
(1)Mage Power
(1)Monster Reincarnation
(1)Polymerizaton
(1)Blade Knight
(1)Kuriboh
(1)Drillroid
(1)Cyber Jar
(1)Dimension Wall