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Not going to bother repeating myself after all the others XD. For Malik, it's basically sort of his deck with Strings (since Strings is a dead corpse in reality, so technically it's Malik's deck too sort of) and it also has some stuff from his Structure Deck in japanese.
Monsters:
The Masked Beast Death Guardius
Melchid the Four-Faced Beast
Grand Tiki Elder
Lava Golem
Helpoemer
Gil Garth
Legend Devil
Granadora
Bowgunian
Iron Demon - Viser Death
Lord Poison
Giga Gagagigo
Lekunga
Dark Jeroid
Newdoria
Byser Shock
Drillago
Revival Jam
Humanoid Slime
Worm Drake
Makyura the Destructor
Cobra Jar
Magic:
Monster Reborn
Pot of Greed
Card of Sanctity
Polymerization
Bequeathed Mask
Magic Shard Excavation
Mystical Space Typhoon
Card of Safe Return
Infinite Cards
Dark Room of Nightmare
Curse of Pain
Remove Trap
Jam Breeding Machine
Premature Burial
Nightmare Steel Cage
Black Pendant
Trap:
Unholy Calamity
Mirror Force
Jam Defender
Nightmare Wheel
Coffin Seller
Rope of Life
Acid Trap Hole
Widespread Ruin
Curse of Royal
Monster Relief
Ambush
Metal Reflect Slime
Fusion:
Humanoid Worm Drake
Gil Garth
Dark/Fiend/4/1800/1200
Metal Reflect Slime
Continuous Magic
After activation, this card becomes a Monster Card (Water/Water/10/0/3000), it is Special Summoned on your Monster Card Zone in Defense Mode. This card cannot attack. (This card is still treated as a Trap Card.)
The Masked Beast Death Guardius
Dark/Fiend/8/3300/2500
This Monster can only be Special Summoned, and only if you sacrifice 2 Monsters, 1 of them being either a "Melchid the 4 Faced Beast", or "Grand Tiki Elder.".When this card is placed in the Cemetery from the Field, you may equip 1 "Bequeathed Mask" from your deck on 1 Monster on the Field. Shuffle your deck afterward.
Bequeathed Mask
Normal Magic
Shuffle this card into your deck. Or, if "The Masked Beast Death Guardius'" Effect has been used, this card becomes an Equipment card. Gain control of the Monster that this card is equipped to.
Legend Devil
Dark/Fiend/6/1500/1800
During each of your Standby Phases, increase this Monster's attack strength by 700.
Magic Shard Excavation
Normal Magic
Discard 2 cards from your Hand to put 1 Magic Card from your Cemetery into your Hand.
Unholy Calamity
Normal Trap
Activate this card when an opponent’s Monster declares an attack. Destroy all Magic and Trap Cards on the Field.
Curse of Pain
Quickplay Magic
Negate an opponent’s card Effect that does damage, and do that same amount of damage to your opponent.
Iron Demon - Viser Death
Dark/Fiend/4/500/1200
When this Monster is Normal Summoned, choose one of your opponent’s Monsters. During your third Standby Phase after activating this Effect, the chosen Monster is Destroyed. Until this card’s Effect ends, this Monster can not be Destroyed in Battle. Damage is done as normal.
Monster Relief
Normal Trap
Activate this card when an opponent’s Monster attacks. Return one of your Monsters on the Field to your hand, then Special Summon one Level 4 Monster from your hand.
Ambush
Normal Trap
Activate this card when your opponent Summons or Reverse Summons a Monster. Special Summon one Level 4 or less Dark-Type Monster from your hand.
Nightmare Steel Cage
Normal Magic
All monsters cannot attack for 2 turns (counting opponent's turn). Destroy this card after 2 turns.