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Just another fun deck I thought I'd post....as the title suggests, the monster field is NOTHING but level 5+ monster's with ways of getting them out....always experimenting....
Monsters: 16
King of the End - Demise x2
Devil King Dragon - Vandagaron x2
Dark Magician of Chaos
Barrel Dragon
Sacred Phoenix of Nephthys
Cyber Dragon x3
Vampire Lord x2
The Tricky x2
Airknight Parshath
Mefist the Infernal General
Magic: 20
Premature Burial
Snatch Steal
Heavy Storm
Giant Trunade x2
Mystical Space Typhoon
Cost Down x2
Metamorphosis
Brain Control x3
Reasoning x3
The Tricky's Magic 4
Devil's Sanctuary x2
End of the World x2
Trap: 14
Call of the Haunted
Avatar of Apophis x2
Metal Reflect Slime x2
Dead Dragon Zoma x2
Magic Drain x2
Solemn Judgement x2
Level Conversion Lab x2
A Hero Emerges
Fusion:
Cyber End Dragon x3
Cyber Twin Dragon x3
Twin-Headed Thunder Dragon x2
Gatling Dragon x2
Cyber Blader x2
Dark Balter the Terrible x2
Ryu Senshi x2
Sidedeck: 15
Tyrant Dragon
Despair from the Dark
E. Hero Edgeman
Summoned Skull
Cyber-Tech Alligator
The Creator x2
Swift Gaia the Fierce Knight x2
Power Bond
Dimension Fusion
Return from the Different Dimension x2
Soul Release x2
SOI-JP035
King of the End - Demise
Dark/Fiend/8/2400/2000
This card can only be Ritual Summoned with the Ritual Magic Card, "End of the World". You must also Tribute monsters whose total Levels equal to exactly 8 from the field or your hand. Pay 2000 lifepoints, destroy all cards on the field except this card.
Super/Ultimate Rare
SOI-JP046
End of the World
Ritual Magic
This card is used to Ritual Summon "Goddess of Extermination - Ruin" or "King of the End - Demise". You must also Tribute monsters whose total Levels equal exactly 8 from the field or your hand.
LE6-JP004
The Tricky
Wind/Spellcaster/5/2000/1200
Discard one card from your hand to Special Summon this monster to the field.
LE6-JP005
The Tricky's Magic 4
Quickplay Magic
This card can only be activated when one of your "The Tricky" is sent from the field to the Graveyard. When this card resolves, for each monster on the opponent's field, Special Summon a "The Tricky Token" (Wind/Spellcaster/5/2000/1200) in Defense position. These tokens cannot declare an attack.
VB5-001
Devil's Sanctuary
Normal Magic
Special Summon 1 "Metal Devil Token" (Dark/Demon/1/0/0) to the field. This Token cannot attack. Battle Damage done to a "Metal Devil Token's" controller as a result of battle is done to the opposing player instead. Pay 1000 Life Points during each of your Standby Phases, or destroy the "Metal Devil Token".
VB5-002
Metal Reflect Slime
Continuous Magic
After activation, this card is treated as a Monster Card (Water/Aqua/10/0/3000), it is Special Summoned to your Monster Zone in Defense position. This card cannot attack. (This card is still treated as a Trap Card.)
MG1-JP001
Dead Dragon - Zoma
Continuous Trap
After activation, this card is treated a Monster Card (Dark/Zombie/4/1800/500) and is Special Summoned to your Monster Zone in face-up Defense position. When this card is destroyed as a result of battle, do damage to your opponent equal to the ATK strength of the Monster that destroyed this card. (This card is still treated as a Trap Card.)
YR1-JP001
Devil King Dragon - Vandargaron
Dark/Dragon/8/2800/2500
If you negated the activation of a card your opponent controls with a Counter Trap, you can Special Summon this card from your hand. If this card is successfully Special Summoned in this way, activate one of the following effects, based on the type of the negated card.
- Magic: Do 1500 damage to your opponent's Life.
- Trap: Choose 1 card on your opponent's Field and destroy it.
- Effect Monster: Choose 1 Monster from your Graveyard and Special Summon it to your Field.
ok thius deck could work /......
without lv4s its quite eassy
you need to use 1 aphosis and one more dragon token zombie thingy the one like aphosis
you need another cost down and another LCL
try out a sslv5 also...
the deck is possible so do those and you shold be set to go
good luck
hmmm....yeah...I was thinking maybe of adding another Apophis or a couple Mobile Fortress Stronghold to the deck for more tribute fodder...a Monster Gate doesn't sound too bad either....
I was actually thinking of playtesting Ante so see how that'd work so I do a little damage AND hand control before summoning...
In case anyone doesn't remember
Ante
Normal Magic
Each Player selects 1 card from his/her hand, then looks at the Level of the selected cards. The card with more Levels returns to the hand of the player who selected it. The player who selected the card with fewer Levels takes 1000 Life Points damage and sends the card to the Graveyard. If a non-Monster Card is selected, it is treated as Level 0. If they are the same Level, each player returns his/her card to his/her hand.
With this sort of deck, the highest level most people will have is 6 and with a bunch of level 7's and 8's in my deck, chances are pretty good that I'll win (or I could get a draw since the lowest I got is 5).