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I'd like to give Robert Pace and his SJC Dark World Deck highlighted on Metagame for the basic layout of the deck. I went ahead and made some changes to make it alittle bit of my own.
Monsters (17)
Goldd, Wu-Lord of Dark World (2)
Sillva, Warlord of Dark World (2)
Beiige, Vanguard of Dark World (2)
Broww, Huntsman of Dark World (2)
Morphing Jar
Goblin Elite Attack Force
Mask of Darkness
Mystic Tomato
Sangan
Breaker the Magical Warrior
Newdoria (2)
Exiled Force
Magics (14)
Heavy Storm
Mystical Space Typhoon
Dark Hole
Emergency Provisions
Smashing Ground (2)
Dark World Lightning (3)
Premature Burial
Snatch Steal
Card Destruction
Gateway to the Dark World
Swords of Revealing Light
Traps (11)
Call of the Haunted
Skill Drain (2)
Widespread Ruin
Dark Deal (2)
Torrential Tribute
Sakuretsu Armor (3)
Pole Position
Now, I haven't had alot of experience with Dark World, so my fixes may be a bit off, but here we go.
+goblin elite attack force
-mask of darkness
+gateway to dark world
-pole position
You don't have any integral traps, so Mask of Darkness isn't really necessary. Another GEAF will help with any problematic monsters. Gateway is free chainable recursion, so should definitely be used in at least twos. Pole Position, while nice, can frequently backfire, and in turn is risky.
Now, I haven't had alot of experience with Dark World, so my fixes may be a bit off, but here we go.
+goblin elite attack force
-mask of darkness
+gateway to dark world
-pole position
You don't have any integral traps, so Mask of Darkness isn't really necessary. Another GEAF will help with any problematic monsters. Gateway is free chainable recursion, so should definitely be used in at least twos. Pole Position, while nice, can frequently backfire, and in turn is risky.
Pace's Original Build had MoF instead of MoD. My thinking with masked is this: The deck relies on Skill Drain to counteract the cards played in the current meta. Dark Deals are to get Dark World secondary effects. Sak/widespread/TT is monster removal. The traps, even though small in numbers, are crusial to the deck So I thought the MoD would be more important then the MoF. It's a test.
Pole Position was pretty good tech. In the current meta, which monsters are really strong enough to beat goldd or sillva? The Monarchs. Mobius in paticular. The card has potential for the good ol 2 for 1.
When I read about Pace's deck, I had to see it for myself. I too run Dark World, and slid in a couple of Skill Drain's and they worked beautifully. How did you find a copy of his deck? I didn't see it posted anywhere?
I run MoF in my deck and it runs better than MoD. And instead of Wdespread I run 3 D. Tornados.
I'd like to give Robert Pace and his SJC Dark World Deck highlighted on Metagame for the basic layout of the deck. I went ahead and made some changes to make it alittle bit of my own.
Monsters (17)
Goldd, Wu-Lord of Dark World (2)
Sillva, Warlord of Dark World (2)
Beiige, Vanguard of Dark World (2)
Broww, Huntsman of Dark World (2)
Morphing Jar
Goblin Elite Attack Force
Mask of Darkness
Mystic Tomato
Sangan
Breaker the Magical Warrior
Newdoria (2)
Exiled Force
Magics (14)
Heavy Storm
Mystical Space Typhoon
Dark Hole
Emergency Provisions
Smashing Ground (2)
Dark World Lightning (3)
Premature Burial
Snatch Steal
Card Destruction
Gateway to the Dark World
Swords of Revealing Light
Traps (11)
Call of the Haunted
Skill Drain (2)
Widespread Ruin
Dark Deal (2)
Torrential Tribute
Sakuretsu Armor (3)
Pole Position
you sir are a liar!
j/k...i would have just net-decked his whole deck because it was built real well and competitive for bigger tournies.
I agree about adding brron, it just means that you can get the primary effects of goldd and siilva off more often, the deck is listed on metagame.com under their coverage of shonen jump san francisco, posted on the 10th