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D.D. Assailant x3
Cyber Dragon x2
Mobius The Frost Monarch x2
Cyber jar
D.D. Warrior Lady
Spirit Reaper
Exiled Force
Breaker The Magical Warrior
Morphing Jar
Sangan
Magician Of Faith
Exarion Universe
Mystic Swordsman LV2
Spells 16
Enemy Controller x2
Reinforcement Of The Army x2
Smashing Ground x2
Premature Burial
Snatch Steal
Mystical Space Typhoon
Nobleman Of Crossout
Book Of Moon
Pot Of Avarice
Heavy Storm
Dark Hole
Swords Of Revealing Light
Scapegoat
Traps 7
Sakuretsu Armor x3
Call Of The Haunted
Torrential Tribute
Bottomless Trap Hole
Trap Hole
Here's an idea on how to maintain board prescence better...
Monsters 19
Cyber Dragon x2
Mobius The Frost Monarch x2
D.D. Assailant x2
D.D. Warrior Lady
Spirit Reaper x2
Exiled Force
Don Zaloog
Breaker The Magical Warrior
Dekoichi the Battlechanted Locomotive x2
Sangan
Magical Merchant
Tsukuyomi
Magician Of Faith
Mystic Swordsman LV2
Spells 14
Reinforcement Of The Army x2
Smashing Ground x2
Premature Burial
Snatch Steal
Mystical Space Typhoon
Nobleman Of Crossout
Book Of Moon
Pot Of Avarice
Heavy Storm
Dark Hole
Swords Of Revealing Light
Scapegoat
Traps 7
Sakuretsu Armor x3
Call Of The Haunted
Torrential Tribute
Bottomless Trap Hole
Trap Hole
Here's an idea on how to maintain board prescence better...
Monsters 19
Cyber Dragon x2
Mobius The Frost Monarch x2
D.D. Assailant x2
D.D. Warrior Lady
Spirit Reaper x2
Exiled Force
Don Zaloog
Breaker The Magical Warrior
Dekoichi the Battlechanted Locomotive x2
Sangan
Magical Merchant
Tsukuyomi
Magician Of Faith
Mystic Swordsman LV2
Spells 14
Reinforcement Of The Army x2
Smashing Ground x2
Premature Burial
Snatch Steal
Mystical Space Typhoon
Nobleman Of Crossout
Book Of Moon
Pot Of Avarice
Heavy Storm
Dark Hole
Swords Of Revealing Light
Scapegoat
Traps 7
Sakuretsu Armor x3
Call Of The Haunted
Torrential Tribute
Bottomless Trap Hole
Trap Hole
This is the same deck that everyone is playing these days.....
This is a nice cookie. I like the Cyber Jar as the draw engine, only because a) it helps to swarm, and b) Dark Hole effect.
My only problem with cyber jar is that it helps the opponent and it also, at least when it was in my deck, always special summoned Breaker. Other than that, you look pretty stable.
This isn't a bad cookie-cutter but I don't like the Jars being in there being that 1 gives your opponent a whole new hand and the other puts someone at risk of coming up empty, especially during Battle Phase...
Don't get me wrong, Cyber Jar's destruction effect gives it a bit of an edge over Morphing Jar but I would actually consider Cyber Jar being side decked and not even dealing with Morphing Jar...
I would go with the majority choice in 2 copies of Dekoichi the Battlechanted Locomotive being that it has a self-advantage effect or if you want, keep the Cyber Jar main decked and try out 1 Airknight Parshath for damage & deck speed.