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Slate Warrior is all around better than Archfiend Soldier, just more succeptable to Nobleman of Crossout. Also, Synergizes with Night Assailant.
-2 Giant Orc
+2 Goblin Elite Attack Force
Orc with defence. If you were running Mystic Plasma Zone, on the other hand, I would say go for Orc.
-1 Malice Doll of Demise
+1 Nobleman of Crossout
Malice Doll of Demise is an okay card, but only if you had an Ectoplasmer Deck dedicated to it.
-1 Shadowslayer
+1 Breaker the Magical Warrior
It doesn't hurt to have a Breaker, does it? Anyway, Shadowslayer would be in more of a Spatial Collapse-Lock Deck.
-3 Giant Germ
+1 D. D. Warrior Lady
+2 Mystic Tomato
Mystic Tomato can fetch your "techy fiends" like Dark Jeroid, Sangan, and Newdoria. D. D. Warrior Lady is an answer to Phoenix/Zombie decks.
-1 Mask of Darkness
+1 Dark Jeroid
Overall, Dark Jeroid is a better monster, IMO, than Mask of Darkness. Can also destroy Spirit Reapers.
-1 Axe of Dispair
-1 Ectoplasmer
+2 Brain Control
Axe of Dispair is a good card to beef up your monsters with and Ectoplasmer can do it's damage, but Brain Control has more flexibility than them. The next fix will also compliment Brain Control.
-1 Card Destruction
+1 Puppet Magic of Dark Ruler
Card Destruction can set of those nasty Dark World guys if your opponent has any.
PMoDR is highly underrated, but a very good card. You can steal one of your opponent's monsters with Brain Control, Necrofear, or Snatch Steal and use it as fodder for this card. Any four star monster you stole from your opponent can be transformed into a Slate Warrior, plus you remove their monster from the game. Sounds good, doesn't it? Also, Dark Jeroid or Breaker. Once its effect is used up, you can ressurect a Goblin Elite or Slate Warrior at the cost of removing the Jeroid or the Breaker from the game. Also compliments Return from the Different Dimension.
-1 Sakuretsu Armor
+1 Widespread Ruin
Similar effect, will still exists if your Sak's are Nobleman of Extermination-ed by your opponent, and is shiny!
Your deck in it's current state, I will give it a 10/10 for originality, but if you intend on going to a tournament with it, it might not do so well, so a 5.2/10, I suppose. It will still maintain it's theme, a good bit of originality, and might possibly work better. I always do my best to help.
2 Goblin Elite Attack Force
3 Archfiend Soldiers
1 Breaker The Magical Warrior
2 Newdoria
2 Dark Jeroid
2 Mystic Tomato
1 D.D Warrior Lady
1 Sangan
1 Magician Of Faith
1 Night Assailant
Spells-14
1 Snatch Steal
1 Mystical Space Typhoon
1 Swords of Concealing Light
3 Smashing Ground
1 Puppet Of Dark Ruler
1 Swords of Revealing Light
2 Brain Control
1 Dark Hole
1 Premature Burial
1 Heavy Storm
1 Nobleman of Crossout
Traps-7
3 Sakuretsu Armor
1 Deck Devestation Virus
1 Call of the Haunted
2 Return from the Different Dimension
Thank you for your help. This is the deck with the changes. I didnt change the archfiends for slates because I know that slates can be very expensive being a promo (same with widespread). Also in this deck im not sure if there are enough fiends for 2 necros to remove and enough 2000+ dark monsters to use for devestation. What do you think?
Is brain control limited?
You have 13 Fiends in the deck, 2 that are Necrofear, and 12 of the 13 can be used for any one Necrofear, you have to remove 6 for both (combined), so you have twice the amount. You're good on the number of Fiends in the deck.
You might want to side-deck two Giant Orcs and the Deck Devastation Virus, just incase you come up against a Control Deck or something...
-1 Deck Devastation Virus (move to sidedeck)
+1 Bottomless Trap Hole/Book of Moon
- Archfiend Soldier x3
- Magician of Faith
+ Terrorking Archfiend x2
+ Tsukuyomi
+ Cyber Jar
As said above, Archfiend has few advantages. 1. + Mystic Plasma for DDV, 2. No Nobleman of Xout 3. Archfiend support. Terrorking has all these except he cant be summoned straight away (Cyber Jar helps here) and he can go from DDV straight away. I like you running Dark Jeroid, and they combo really nicely with Tsukuyomi to provide continuous attack reduction.
I have experienced a great deal of play with Ha Des and found he works well when you've got the right amount of m/t removal. DDAs, Mobius, Cyber Jar etc. are not problem to him so you can afford to lose some Monster removal.
Thanks, I dont understand how i will be able to summon Terrorking if i remove all 3 Archfiend Soldiers. Do you think that soul release and Gren Maju Da Eiza would be good in this deck?
In this deck, no. Like Malice Doll of Demise, you don't need to mix themes. Gren Maju da Eiza would be in a deck of it's own with support cards that you cannot provide in this deck without taking out key elements that you would need. He might since you have Puppet Magic and Necrofear, but he wouldn't be a big player in the deck, and Soul Release in this deck would be bad unless you're side-decking it in and not using it on yourself.
Terrorking can only not be normal summoned. You can still flip summon, special summon i.e. Cyber Jar and you can tribute him while Facedown for DDV. You might like to try him, he can be quite effective i think.
It can be Normal Summoned, but you can only do so if an Archfiend card (Archfiend Soldier, Axe of Dispair, etc.) is face up on the field. If you don't have an Archfiend Soldier, normal summoning him is pretty much out of the question. However, you can dump and revive him (Premature Burial, Puppet Magic of Dark Ruler, Call of the Haunted) and effectively use him, but the lifepoint payments during the Standby Phase kind of make it a bad drawback, but he might not stay on the field that long with Smashing Ground running rampant...
Your edit makes your deck look a lot more stable. Although DDV is an awsome trap, you only have 3 monsters that you can use it on. 2 Necro's and Ha Des. I personally wouldn't want to use DDV on my only Ha Des.
If your goiong to run DDV, swap the GEAF for Giant Orc's. I know every one will tell you Orc's stink because of 0 def, but they would give you 2-3 extra options to use DDV with.
As far as the Soldiers go, it's all in what you like. Slates are real nice but if you don't have them, Soldiers should do fine.
My fixes.
- MoF / Night Assailant (your choice)
+ Cyber Jar (gives Fiend decks something that they lack, speed)
or + Another tribute, maybe Ha Das / Jinzo / Mobius / Mefist / Lesser Fiend since you have 2 Brain Control's
- SoCL
+ Creature Swap (no brainer, 2 tomatoes, gotta run this)
- RftDD
+ Dust Tornado
these pick are based on my style of play, which might not wirk for you. the only way to find out is to playtest, playtest , playtest.
Good luck with your Fiends! We need more like you!
2 Dark Necrofear
1 Dark Ruler Ha des
1 Great Maju Garzett
2 Goblin Elite Attack Force
3 Archfiend Soldiers
1 Breaker the Magical Warrior
2 Newdoria
1 Dark Jeroid
2 Mystic Tomato
1 D.D Warrior Lady
1 Sangan
1 Cyber Jar
1 Dark Assailant
Spells-13
1 Snatch Steal
1 Mystical Space Typhoon
1 Creature Swap
2 Smashing Ground
1 Puppet Of Dark Ruler
1 Swords of Revealing Light
2 Brain Control
1 Dark Hole
1 Premature Burial
1 Heavy Storm
1 Nobleman of Crossout
Traps-8
3 Sakuretsu Armor
1 Torrential Tribute
1 Call of the Haunted
1 Return from the Different Dimension
1 Dust Tornado
1 Skill Drain
Ok ive made some changes again taking into account what you all said.
Does skill drains effect work on monsters effects that activate when they are summoned or sent to the graveyard? For example. If i have skill drain on the field and summon newdoria would its effect be negated? If necro is sent to the graveyard would its effect activate if skill drain is on the field? I dont have any experience with skill drain and have never used it, but in theory its should work well in this deck.
Graveyard activated effects usually always work when a skill drain is out.
I like to tech them in with pyramid turtles and a sangan.
Skill drain would work as more of a sidedeck card though.