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Theinen The Great Sphinx
Theinen The Great Sphinx
Theinen The Great Sphinx
Andro Sphinx
Andro Sphinx
Andro Sphinx
Sphinx Teleia
Sphinx Teleia
Sphinx Teleia
Manticore of Darkness
Enraged Battle Ox
Roc From The Valley Of Haze
Bazoo The Soul Eater
Soul Tiger
Berserk Gorilla
Mad Dog Of Darkness
Harpie's Brother
A Cat of Ill Omen
Kaiser Sea Horse
Kuriboh
Morphing Jar
Spirit Reaper
Chaos Sorcerer
Spells:
Premature Burial
Diffrent Dimension Capsule
Reload
Heavy Storm
Card Destruction
A Feather of the Phoenix
Soul Exchange
Swords of Revealing Light
Monster Gate
Traps:
Pyramid of Light
Pyramid of Light
Pyramid of Light
Call of The Haunted
Wall of Revealing Light
Jar of Greed
Embodiment of Apophis
Return From the Different Dimension
Known Combos:
Manticore of Darkness + Roc from the Valley of Haze
Discard Roc for Manticore's revival effect, Roc's special ability: Shuffled back into deck when discarded.
A Cat of Ill Omen + The Sphinx's
The cat is a beast, which fits with the deck theme, and allows you to pull a trap card strait to top of deck which helps the Sphinx's get a PoL on the feild to special summon them.
Return From the Different Dimension + Bazoo the Soul Eater
Remove monsters discarded for Manticore's effect from play to power up Bazoo, spring RftDD to swarm opponent.
umm.... Drop Jar of Greed for a better card. Instead of drawing a card u were already going to get it might help to have a better card such as Wild Nature's Release sitting in your hand.
Drop Roc.That whole combo gets you a 2300 ATK monster on the field and a 2400 atk monster sent into your deck. More acceptable: I could understand it if it went Manticore, di8scard another one, then discard Roc. But the advantage of 1 Manticore + Roc doesen't really pan out.
Theinen The Great Sphinx
Theinen The Great Sphinx
Theinen The Great Sphinx
Andro Sphinx
Andro Sphinx
Andro Sphinx
Sphinx Teleia
Sphinx Teleia
Sphinx Teleia
A Cat of Ill Omen
Kaiser Sea Horse
Kuriboh
Spirit Reaper Kaiser Sea Horse
Kaiser Sea Horse
sangan
cyber jar
Spells:14
Premature Burial
Heavy Storm
Swords of Revealing Light giant trunade
giant trunade
dark hole
nobleman of crossout
smashing ground
smashing ground
wild natures release
snatch steal
messenger of peace
scapegoats
mystical space typhoon
Traps: 9
Pyramid of Light
Pyramid of Light
Pyramid of Light
Call of The Haunted Threatening Roar
Threatening Roar
Threatening Roar
Dust Tornado
Dust Tornado
three of all the shpinxes will probably prove to be to many
Wild Nature's Release
Increase the ATK of 1 face up Beast or Beast Warrior on the field by an amount equal to its DEF. Destroy this monster during the End Phase.
Well, I took out Jar of Greed and replaced it with The Big March of Animals
The Big March of Animals
Quick Play Spell Card
For every Beast sub-type on the feild, increese the attack of all Beast sub-types by 200 until the end of the turn.
I'd love to put some of those cards in...but I don't have a lot of them...so, I can't... :(
I could probobly swing a Giant Trunade or two, and maybe a sangan... :ermm: