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It's been a while since I posted a deck on here, but I have one that I would like examined. The basic idea to this deck is to remove cards from play to either enable my own monsters to get a clear shot to my opponent's lifepoints, or to protect my monsters from being destroyed. I've been waiting for the The Blue Eyes Ultimate Dragon to come out since I first saw it on the TV cartoon and swore to make a deck revolving around it as soon as I was able. This is the result. I got some strike ninja's, and enjoyed his effect in a archfiend deck I ran for a long time. As a result, he is in this deck also. Using his ability to blink in and out of combat, I made a deck that worked with that idea.
My card supply is limited. Feel free to post suggestions and changes. I may not have the cards you recommend, so keep that in mind.
Thank you.
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Main Deck: Total cards = 46
Ritual Monsters:
Paladin of the White Dragon
Normal Monsters:
Blue Eyes White Dragon x 3
Archfiend Soldier
Effect Monsters:
Chaos Sorcerer
Giant Orc x 2
D. D. Survivor
Kaiser Seahorse
Strike Ninja x 2
Blade Knight
Breaker the Magical Warrior
D. D. Warrior Lady
Manju of Ten Thousand Hands.
Sangan
Cyber Jar
Summoner of Illusions
Spell Cards:
Big Bang Shot
Book of Moon
Dark Core
Dark Hole
Different Dimension Gate
Dimension Hole
Dragons' Mirrior
Giant Trunade
Heavy Storm
Miracle Dig
My Body as a Shield
Mystical Space Typhoon
Polymerization
Premature Burial
Snatch Steal
White Dragon Ritual
Wicked Breaking Flamberge - Baou
Trap Cards:
Call of the Haunted
D. Tribe
Dragon's Rage
Dust Tornado
Interdimensional Matter Transporter
Magic Drain
Pyro Clock of Destiny
Return from a Different Dimension
Seven Tools of the Bandit
Solemn Judgement
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Fusion Deck: Total cards = 1
Blue Eyes Ultimate Dragon
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Side Deck: Total cards = 15
Ritual Monsters:
Paladin of the White Dragon
Effect Monsters:
Ninja Grand Master Sasuke
King Tiger Wanghu
Lord of D.
Jowgen the Spiritualist.
Magical Merchant x 2
Spell Cards:
The Flute of Summoning Dragons
White Dragon Ritual
Trap Cards:
Bottomless Trap Hole x 2
Last Turn
Light of Intervention
Self-Destruct Button
Wall of Revealing light
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There you go, all. Please examine and post your comments, questions, and suggestions to make it better. Please try to be respectful when doing so.