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my reborn monsters,field control deck for future regionals needs youre help
rates or fixs accepted...
basically this deck protect my monsters no be able to use the effect of each monster in the right way and in the right moment
monsters :
Tribute:
Sacred Phoenix of Nephthys
Vampire Lord
Non-Tribute:
Apprentice Magician
Apprentice Magician
Asura Priest
Breaker the Magical Warrior
Cliff the Trap Remover
D.D. Warrior Lady
Elemental Hero Wildheart
Elemental Hero Wildheart
Exiled Force
Hand of Nephthys
Magician of Faith
Magician of Faith
Marauding Captain
Marauding Captain
Pyramid Turtle
Pyramid Turtle
Spirit Reaper
Vampire Lady
Spells:
Giant Trunade
Giant Trunade
Heavy Storm
Mage Power
Premature Burial
Reinforcement of the Army
Reinforcement of the Army
Reload
Reload
United We Stand
take out the m jammers and put n spell sheilds add a charity add a goat since ur playin hand take out the marradings take out the reinforcements and add reapers and dats all i can c
i am thinking maybe take out :
1 compulsory evacuation device
1 sakuretsu armor
and put in place:
2 bottomless shifting sand why because is a card that can interact with the phoenix and can be usefull if used correctly
btw in relation to trap cards my deck have 2 magic jammer and 1 dust tornado
if i add 1 spellshield type 8 should i remove the dust tornado or one magic jammer?
ummm maybe wish have magical mallet but not yet..............
2 reloads or one reload and one charity ummm difficult to decide but i will try both
just matter of side deck 1 reload
btw the reason why i use the maraudings is for have an advantage of +1 monsters after use sakuretsu or compulsory and for example things like summon marauding use his effect to special summon hand of n.. and then use hand... effect for have phoenix on the field ....
and also my side deck will have maybe cybernetic cyclopeans so marauding can help them a little....
Elemental Hero Wildheart. It's an okay card, but it's a bit lackluster. It really shines against certain decks so sidedecking it may be a good idea. I'd sub both copies for two copies of another Warrior card that can yield much in the way of card advantage. Meanae the Thorn. Use two of them alongside your one Cliff and you'd have retrievable Spell and Trap Kill along with discard fodder via extra Meanaes.
Good job using Asura Priest.
I'd swap out the Reloads for a Pot of Avarice and a Graceful Charity. Both cards have more draw power and don't leave you in the hole as far as cards go. If a player finally runs your phoenix down with a Mobius or some-such you could simply drop a Pot of Avarice and retrieve both the phoenix and the hand and probably some Apprentice Magicians to boot.
Mobius, the Frost Monarch. You aren't running it, but everyone else is. Bottomless Trap Hole, Trap Hole and other Chainable traps wreck face against Mobius. Diversifying your three Sakuretsu Armor slots would probably be a good idea. Like subbing out one for a Mirror Force (if you have one), another for a Bottomless Trap Hole and either keeping one or subbing that out for something else. Maybe Needle Ceiling.
Bottomless Shifting Sand is a good card in my opinion, but I wouldn't main deck it in this thing. Maybe a side deck option. Your deck gives up too much in the way of cards in hand in order to maintain Bottomless and abuse it properly. Needle Ceiling may also be a good sidedeck choice as you've got Phoenix and other cards, like Wildheart, that don't really mind Needle Ceiling.
Construct a side deck. Use it well. Have a good time dude.