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Here's a little something I cooked up that I think stands a competative chance at tournaments. I think that's it's a sexy deck that could possibly rip apart the current enviorment and if not then at least it'd be a fun deck to play at your local tournaments and it's always funny to see your opponets face when they lose to a dang ClOwN.
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:Monsters: 19
Dream Clown
Dream Clown
Dream Clown
Blade Rabbit
Blade Rabbit
Blade Rabbit
Stealth Bird
Stealth Bird
Stealth Bird
Magician of Faith
Magician of Faith
Swarm of Scarabs
Swarm of Scarabs
Swarm of Locus
Swarm of Locus
Swarm of Locus
Exiled Force
Sangan
:Spells: 12
Stumbling
Stumbling
Messanger of Peace
Messanger of Peace
Smashing Ground
Smashing Ground
Wave Motion Cannon
Wave Motion Cannon
Level Limit Area - B
Premature Burial
Heavy Storm
Mystical Space Typhoon
Swords of Revealing Light
:Traps: 9
Gravity Bind
Gravity Bind
Bottomless Trap Hole
Bottomless Trap Hole
Solemn Judgement
Solemn Judgement
Call of the Haunted
Torrential Tribute
Mirror Force
I like this deck it doesn't seem so defense based but there was to monsters i wondered about.
Lava Golemn didn't make any since , since this is a control deck how would they have 3 monsters unless you stopped the whole theme of the deck in a middle of duel i don't think will work to good
D.D. Lady i just don't think she'll get used enough to be enough
i would take them out for swarm of locusts or another wave and some more m/t destruction cards (noe etc)
If you could , could you rate my deck its in my sig
take out spell canceller, a solemn judgment, and all 3 giant rats. replace them with scapegoat, messenger of peace, x3, and a tremendous fire. you may also wanna consider beefing up the blade rabbit and dream clown to golem sentry and swarm of scarabs.
its good but i would add snatch steal and bad reaction to simochi because simochi would make your opponent loose 1000 lp insted of gaining plus you get one of his monsters
d.d. warrior lady should stay.. if anything it's a good card to play first turn... and a good card in the off chance you opp gets off a mobius.. when you have like 2 cards in hand... everything else looks fine to me... the stumblings are nice... they get the combo going faster the only other card is zero gravity....
with everyone playing traps that block attacks.. this should work out nicely.. I'm just curious how it runs against all the other removal 3x Smashging Ground, Brain Control, Zaborg, Mobius, Mystic Swordsman lv 2 and the list goes on.