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Strike Ninja is soft. Bazoo does the exact same thing in a more controlled fashion without specific limitations. I can side and test Ninja later on, but Bazoo is a main component for now and wont be replaced very soon.
@Xav: If you can get online I want to test it now plx. GOGOOOGOGOGOGO!
Strike Ninja is soft. Bazoo does the exact same thing in a more controlled fashion without specific limitations. I can side and test Ninja later on, but Bazoo is a main component for now and wont be replaced very soon.
@Xav: If you can get online I want to test it now plx. GOGOOOGOGOGOGO!
lol your right. Bazoo doesn't die when you attack your opponent and they use sakuretsu. Even the spys are easy theoretic -1's as they only work with a small portion of your cards, and go against bazoos MAIN UTILITY which is to remove monsters for return while being a nice normal summon 2500.
1.) Spy is retroactive defense. A 1400 Chumpblocker everytime I use Skull Lair to nuke a monster is NOT a -1. Furhermore, not many monsters are lvl3 and below. Most tourney classes are 4+. Usually 5.
3 Scouts mean I can control the destruction at a decent pace, and the actual cost is really only 1 monster for each level above 3.
However this was a test project I wasnt too pleased with because: DDMaster isnt an easy thing to get out on the field. And the spell card cost is sorta costly.
So yea ... without some heavy tweaking, the deck lags a lot and isnt too comfortable to play.