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The main idea of the deck is to keep their field open by using flipable monsters and holding my side down with Messenger of Peace and Level Limit Area - B, no gravity binds. I dont run gravity binds because I run Horus Lv. 6. Also I run plenty of ways to keep Dream Clown switching positions to destroy their monsters. Wile all this is going on I also have Macro Cosmos to keep everything removed and then eventually unload D.D. Dynamites on them for the win. The deck runs great, if you have any improvements feel free to post them, but leave a reasonal explanation as to why you feel the improvement would benefit the deck.
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV6
Guardian Sphinx
Dream Clown
Dream Clown
Dream Clown
Swarm of Locusts
Swarm of Locusts
Swarm of Scarabs
Swarm of Scarabs
Golem Sentry
Des Lacooda
D.D. Scout Plane
D.D. Scout Plane
Tsukuyomi
Messenger of Peace
Messenger of Peace
Level Limit - Area B
Grand Convergence
Grand Convergence
Stumbling
Stumbling
Swords of Revealing Light
Mystical Space Typhoon
Macro Cosmos
Macro Cosmos
Macro Cosmos
D.D. Dynamite
D.D. Dynamite
D.D. Dynamite
Labrynth of Nightmare
Labrynth of Nightmare
Zero Gravity
Return from the Different Dimension
Solemn Judgment
Solemn Judgment
First off, Great Deck idea and great build. I can't see anything wrong, it seems just right and from what you said it runs well. This is very new and inovative deck, its nothing like I have seen before. Soo good luck and great job!
- 2 Grand Convergence
+ D.D Survivor
+ Reinforcements of the Army
You already have plenty of monster destruction; this particular brand would also hurt your board presence. D.D. Survivor is additional returning power. Reinforcements of the Army fetches both it and your Clown.