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hey guys this deck is pretty cool i guess, i looks alot like hydrogeddon deck that was in indy, but it really isn't, they are just in there to counter the meta.
monsters 24
x3 hydrogeddon
x3 sasuke samurai #4
dd assailant
dd warrior lady
x3 spirit reaper
x3 pyrimid turtle
breaker the magical warrior
tsukiyomi
sangan
x3 cyber dragon
x2 zaborg the thunder monarch
x2 magician of faith
spells
x2 reinforcement of the army
x2 creature swap
x2 nobleman of crossout
x2 enemy controler
pot of avarice
graceful charity
snatch steal
heavy storm
mystical space typhoon
scape goat
book of moon
confiscation
traps
x2 royal decree
mirror force
torrential tribute
the deck is 44 cards, much like the deck at indy, but it is a load different, i didn't want to unveil this deck yet, but after massive wins last night, and a huge response, i thought i would post it here cause i am cool like that.
pyrimid turtle-most think this card is only for zombie decks, but a format that run chaos sorcerer's in 3's only sees there potential if they are dark/light, they are the MOST versitile searcher in the game ince you may grab insanely large monsters, or, my personal favorite, spirit reaper or itself and stick them in defense mode, they are weak than most searchers attack wise so you can swap much more thatn in a standard swap deck, when they have a lone tomato you can drop your turtle play swap deal 200 damage and get your own monster no problem. or if your opponets got a bigger monster they attack you get to get reaper(the best barrier ever) and throw them in defense so they have to leave the battle phase and use up a resource to remove it.
spirit reaper- this card is a great opener, great late game, great advantage seeking card, and it synergizes with turle, those are basically in there for each other.
sasuke samurai #4- my basc warrior barrier deturant, i can throw him out there and bate them into attacking it to flip my coin and stop them from gasin that tlittle bit of advantage, plus most likely they will destroy it with some sort of resource they could have used later against my zaborg or cyber dragons. Plus they work with ROTA lol
dd assailant- i thoght he could aid me with removing monster much bigger than my own, put him in defense let a rampant monster get removed or use him or to remove a big hitter. rota-able
hydrogeddon- the best piece of removal for recruiter, plus he is added thinning, so i stuck 3 in.
reinforcement of the army- i use this for a little deck thinning, since my deck is huge, and i will most likely always have a warrior in my deck(unless i get that freak hand of all 5 warriors) plus i can search that toolbox monster of choice.
enemy controler- this deck has alot of inconsistencies with its size so i thought 2 enemy controler can help me with field presence, and countering the attacks and give me a chance to come back.
well those are my odd choices for this deck, tell me what you think. thanks
u only have 4 warriors so 1 rota should be fine. i would suggest losing one. interesting concept. how well does it work w/ that many cards?
i run 42 n my strike deck. can u take a look at it
first off, I would recommend Rush Recklessly. It allows Hydro to get over Cyber Dragon, Kycoo, and others as well as letting Cyber get over Monarchs, and Zaborg get over other Zaborgs.
Secondly, you mentioned that Pyramid Turtle allows you to grab insanely large monsters. Why on earth aren't you running those insanely large monsters then?
i am running 5 warriors, 3 sasuke samurai #4 and dd assailant and dd warrior lady, i did not want to pull and more high attack unusable monsters when i do not need them, and rushrecklessly, i realyl couldn't find anything to remove for them, i went with enemy controlers anyway so i can defend more than attack.