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Power Bond x2 (i am waiting on #3 to come in...dont know what to take out for a 3rd 1 or to just leave it at 2????????????????)
Inferno Reckless Summon x2
Giant Trunade x2
Heavy Storm
Graceful Charity
Limiter Removal
Nobleman of Crossout
Enemy Controller
Pot of Avarice
Last Will
Magical Mallet
Premature Burial
Traps: 5
Royal Decree x3
Call of the Haunted
Solemn Judgment
Fusions:
Cyber Twin Dragon x3
Cyber End Dragon (i only have 1 right now...)
the sealed fusions are for thier 2nd effect, which does allow me to bring out a twin or and end (usually twin)
m captains are for irs, since the shining angels really dont do anything in this deck except for bringing them selves out, and then a proto....which is just as easy to summon
but back to the m captains...summon m captain, special summon proto, irs = 1 m captain, 1 proto, and 3 cyber dragons on the field for power bond
0-)
last will is in for 7 completed
premature burial is in for MST
Solemn Judgment is in for HMSP
any side deck suggestions on top of any deck suggestions????
field for power bond
You DEFINITELY need more Trap Cards...believe me...chances are that you will NOT pull off 1+ Fusions so quickly in the start of the game to kill the opponent.
I'd lose 1 Reckless for a Mirror Force...get a Future Fusion in there...don't really need 3 Decree...1-2 is good enough...definitely need others though...Sakuretsu...Bottomless...whatever...be better just to wait for Deck Depot stuff...
I'd lose 1 Reckless for a Mirror Force...get a Future Fusion in there...don't really need 3 Decree...1-2 is good enough...definitely need others though...Sakuretsu...Bottomless...whatever...be better just to wait for Deck Depot stuff...
i know how future fusion works, but how would future fusion work in here???
it seems like that would just put stuff to the grave with having to wait for 2 turns.....then most likely my opponent has that gone
i know how future fusion works, but how would future fusion work in here???
it seems like that would just put stuff to the grave with having to wait for 2 turns.....then most likely my opponent has that gone
would 1 reckless really be enough????
Well you DO have Pot of Avarice there as well...also helps with Deck thinning...and you can't rely on Reckless at all, even in this sort of Deck...I'd keep it sidedecked really...
I think 3 HMSP are a little too much, I'd suggest to drop 1 of them and 1 Drillago for a Mirror Force and Premature Burial. After all, power bonded fusions CAN be revived.
Other than that, you could try to find room for a couple brain controls. Since Cyber Dragon is still very popular, you can steal your opponents dragon and use it for one of your fusions so your opponent won't get it back at the end of the turn.
As for Inferno Reckless Summon, I also use 2 in my deck, I find having 4 Cyber Dragons on the field at once is great.
Power Bond x2 (i am waiting on #3 to come in...will take out ????????)
Inferno Reckless Summon x2
Giant Trunade x2
Heavy Storm
Graceful Charity
Limiter Removal
Nobleman of Crossout
Enemy Controller
Pot of Avarice
Last Will
Magical Mallet
Premature Burial
Traps: 5
Royal Decree x3
Call of the Haunted
Solemn Judgment
Fusions:
Cyber Twin Dragon x3
Cyber End Dragon (i only have 1 right now...)
the sealed fusions are for thier 2nd effect, which does allow me to bring out a twin or and end (usually twin)
m captains are for irs, since the shining angels really dont do anything in this deck except for bringing them selves out, and then a proto....which is just as easy to summon
but back to the m captains...summon m captain, special summon proto, irs = 1 m captain, 1 proto, and 3 cyber dragons on the field for power bond
0-)
last will is in for 7 completed
premature burial is in for MST
Solemn Judgment is in for HMSP
any side deck suggestions on top of any deck suggestions????
If you like them, you could try out Cyber Barrier Dragon and Cyber Laser Dragon in the side deck, they really aren't all that bad.
Future Fusion and Overload Fusion should be in there too as soon as you get a Chimeratech.
Next, I would try out 1-2 Des Wombats. They stop the Power Bond damage just in case your opponent survives the onslaught, and with Ring of Destruction, Magic Cylinder and Ceasefire now on the rise, it becomes even more useful.
yea i used to have them in there...but i clear thier field when i bring out either guy with power bond, so theres no way that they will survive the onslaught
0-)
but thanx for the suggestion ill make sure to side at least 1 for ceasefire and ring of destruction i didnt think about using him with those 0-)