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what do you guys think about a nature/darkness deck??????? bc i run that kind of deck!!:D :D so how would you discribe this deck how do you think it will do in a battle??? and what kind of play do you think it is???? like some people say that fire is an attacker kind of cards. so if you put nature/darkness together what kind of play will it be?? thanks for your help
I'm just stereotyping since I don't know what your actual deck looks like, but it's probably either weenie rush or the other type (can't remember it right now) that relies heavily on removal. It'll do pretty good, but Stall and most Control decks will have a fairly easy time beating it.
I'd say it would be some deck with an element of rush or a stall deck with lots of removal to keep your opponent busy while you build up mana for big creatures. If you really want us to put a deck into a category, then you should post a decklist, then it is much easier for us to determine a category. When you post a civilization combo, it is sometimes too broad.
ok here it is i dident want to post it bc its not finshed but oh well i just update it late so here it is
DARKNESS CARDS 19 CARDS
vampire sliphy x1
night shade master, shadow of decay x2
dark clown x1
ghost touch x4
death smoke x1
dark reversal x1
bone assassin the ripper x3
gigagiele x1
skeleton soldier, the defiled x3
wandering braineater x2
thats it and i know for a FACT that i have 4 or more or know for a FACT where to get 4 or more of every card excpet deathblade and tower shell and i know for a FACT that i can get one more copy of vampire silphy i just thought i dident needed them. so those that help you??? and 1 more thing should i put in 5 more cards so when i put down 5 shields my deck wont go down 30 cards before the game even starts??????????????? thanks
-Use Bone Spider, Stinger Worm, Burning Mane, Shouter and Tribe for early game weenie rush and mana accel.
-Use blockers for early game
-Save removal for mid to late game.
-Bring out Deathliger for the smackdown in late game. Use removal to keep anything threatening off the field so Deathliger can get some open shots.
Do those things and you'll be good-to-go. It's ok to use some removal in the early game, but you really want to remove his/her big creatures rather than keeping a runt from destroying a shield or killing your blocker/monster.