You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
-- S p I r A l _ N e X u S -- Post-Rampage Blue/Green
Here's my post-rampage Blue/Green deck. I finally got a RotSW box this past Friday and was able to make the necessary updates. I included a card for card breakdown of the deck below the list for anyone who wishes to read more about it. I plan on playing with this deck in a tournament this Friday and I would appreciate any rates, fixes, etc. Thanks in advance for any replies.
-- S p I r A l _ N e X u S --
-- Version _ 1.0 --
[4] Barkwhip, the Smasher
[4] Bronze-Arm Tribe
[4] Burning Mane
[4] Natural Snare
[4] Mana Nexus
- 20 Blue Cards
- 20 Green Cards
- 24 Creatures
- 16 Spells
- 3.3 Mana Curve
- 16 Shield Triggers
Aqua Hulcus- Card Draw/Evo bait for Crystal Lancer
Emeral- Set up Shield Triggers/Early Attacker
Crystal Lancer- Gamebreaker
Corile- Clear opponent's field
Brain Serum- Card draw
Spiral Gate- Clear opponent's field
Barkwhip, the Smasher- Beatstick/Strengthen Beastfolk
Bronze-Arm Tribe- Mana Excelleration/Beastfolk
Burning Mane- Early Attacker/Beastfolk
Natural Snare- Clear opponent's field
Mana Nexus- Set up Shield Triggers
I would use Steel Smasher instead of Burning Mane. Steel Smasher may not be able to attack players but it is great to help ensure you have acreature on the field early game so you can summon Barkwhip 3rd turn or help take out those pesky cheap red rush cards.
videokyd, I think I'll stick with Burning Mane for now instead of Steel Smasher because having the ability to attack players is a big deal imo. Thanks anyway though for the reply.
aqua loan, I don't think Fighter Dual Fang is needed in this deck, it simply isn't worth the room. Besides, I don't have enough evo-bait for it anyway and the deck has been playing better without it. Thanks anyway though for the reply.
I like this alot but i think u will have trouble with Mono-Light and Mono-Dark because they will take out Hulcus before you can play Lancer and they will Kill Barkwhip by any-means necessary so i think you could use some stronger things to beat your way to victory