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I want to furthur explore the concept of removing everything from your opponent. This is a concept brought up on metagame about how "...in the future, I'd expect some teams to start expanding on this concept of removing the opponent's options..." (not exact wording, just as close to it as I can remember)
I've been trying to work on a deck based on this concept and this is what I've gotten so far.
~Circuit Fissure~
Deck Count: 44
Monsters: 23
2x Guardian Sphinx
1x Mobius the Frost Monarch
1x Golem Sentry
2x Kelbek
2x Penguin Soldier
3x Hyper Hammerhead
3x DD Survivor
1x DD Warrior Lady
1x DD Assailant
1x Breaker the Magical Warrior
2x Apprentice Magician
2x Old Vindictive Magician
1x Magician of Faith
1x Morphing Jar
Spells: 13
3x Degenerate Circuit
3x Dimensional Fissure
1x Graceful Charity
1x Heavy Storm (not sure)
1x Confiscation
1x Mystical Space Typhoon
1x Book of Moon
2x Smashing Ground
Traps: 8
3x Forced Back
3x Compulsory Evacuation Device
1x Mirror Force
1x Torrential Tribute
More cards to consider:
Hydrogeddon
Banisher of the Radiance/light
Macro Cosmos
Kelbek
Zaborg the Thunder Monarch
Thestalos the Firestorm Monarch
Remember, nothing's been tested so it's hard to make cuts and fixes. However I will test it out as soon as possible. (when I find the time and cards..I wish I could get YVD to work for me...)
You could also try, Banisher of Radiance. I like that card and it works well. not only are u ridding of mons but also spell and trap. You can also use Nobleman of Extermination in this deck.
If I were you, I'd cut the Golem Sentry. It's a little slower than the other two, and doesn't trigger when your opponent swings into it, which you need. Enemy Controller over Book of Moon and cut Return. Furthermore, -2x D.D. Scout Plane, +D.D. Survivor. I'd suggest Banisher of the Radiance and Macrocosmos, but to do that you'd have to go further away from bounce/Degenerate Circuit removal.
If I were you, I'd cut the Golem Sentry. It's a little slower than the other two, and doesn't trigger when your opponent swings into it, which you need. Enemy Controller over Book of Moon and cut Return. Furthermore, -2x D.D. Scout Plane, +D.D. Survivor. I'd suggest Banisher of the Radiance and Macrocosmos, but to do that you'd have to go further away from bounce/Degenerate Circuit removal.
Thank you for the fix, your suggestions were helpful. Golemn Sentry may be a little slower, but it provides a continuous form of "removal" with degenerate circuit. I will look into things to replace at least one of them.
I edited the deck. What do you think about morphing jar and kelbek?
Removal of Tactics - simply put, removing everything.
I want to furthur explore the concept of removing everything from your opponent. This is a concept brought up on metagame about how "...in the future, I'd expect some teams to start expanding on this concept of removing the opponent's options..." (not exact wording, just as close to it as I can remember)
I've been trying to work on a deck based on this concept and this is what I've gotten so far.
~Removal of Tactics~
Deck Count: 45
Monsters: 24
2x Guardian Sphinx
1x Mobius the Frost Monarch
3x Golem Sentry
3x Penguin Soldier
3x Hyper Hammerhead
3x DD Survivor
1x DD Warrior Lady
1x DD Assailant
1x Breaker the Magical Warrior
2x Apprentice Magician
2x Old Vindictive Magician
1x Magician of Faith
1x Morphing Jar
3x Forced Back
3x Compulsory Evacuation Device
1x Mirror Force
1x Torrential Tribute
More cards to consider:
Morphing Jar
Cyber Dragon
Hydrogeddon
Banisher of the Radiance/light
Macro Cosmos
Kelbek
Zaborg the Thunder Monarch
Thestalos the Firestorm Monarch
Remember, nothing's been tested so it's hard to make cuts and fixes. However I will test it out as soon as possible. (when I find the time and cards..I wish I could get YVD to work for me...)
THOUGHTS?
ALL R/F'S RETURNED UPON REQUEST!
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And it begins......hmmm......lets see here....im thinking u need 2 trunades......perhaps drop EC and confiscation......u may lose some mts but since you know what ur planning you can see to it that you wont lose a bunch....idk if the effect of circuit works when u use trunade.....hmmmm.......other bouncy cards.......definitly drop mobius for another sphinx.....ill need to think on this......ill help u out more later......thanks for the r/f......and hypno.......thats not very cool
They are on the "consider list" maybe I should try them out. I would lose some of the "continuous removal" from golem but I think that the offense may be better. What do you think?
Thanks Panther, but the effect of circuit is only for monsters returned to the hand. I don't know if I want to go with three sphinxes because mobius provides some of the spell and trap removal.
Thank you everybody. And Darius... I will take it to heart. ;)