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I dont like the D.D Designators maybe a couple of Rush Reckless and one overload fusion.
Anf for the side deck instead of Royal decree maybe a couple of Solemn Judjement or Divine Whrat work better but thats just my opinion.
I dont like the D.D Designators maybe a couple of Rush Reckless and one overload fusion.
Anf for the side deck instead of Royal decree maybe a couple of Solemn Judjement or Divine Whrat work better but thats just my opinion.
Well Overload Fusion is a card I totally forgot about to put in my side deck. Rush isn't that good of a card for this deck. DD Designator is a good choice because it has capability of removing the Gadgets so that it disrupt the cycle, as well it hinders the Pot possibility.
Well you can always run Divine Wrath, Raigeki Break and Back to Square One to give you a hard press field presnce. You can easily drop 1 of your Gadgets and replace it next turn with ease.
Ok, some interesting suggestions. I actually taken out the Magician of Faith from this deck. I also taken out Scapegoat to put in an Overload Fusion for an aggressive stance.
9 gadgets in a 40 card deck. Did I count that correctly ? That's like 60% chance of drawing two gadgets in the opening hand. Playing 5-7 extra cards reduces that to 35-40% (standard fifth gadget).
I can HIGHLY advise a pair of snipe hunters, or given your large spell count, a chiron the mage if that's more your style. As you deck stands now, all the opponent has to do is set monsters and half your cards go to waste. Both these cards let you capitalize on that, turning them into 141's again as well. DDWL and exiled force work well for the same reason.
Making your Deck a 45 card deck will make your deck run more Smoothly. The Trap Holes are there to destroy your Opponents Gadgets. I know it wont negate its effect but it would still clear the field of the Gadget.
I don't understand... what's the point of a Gadget deck? I've been outta the loop for quite sometime... just now getting back into it. Could someone explain it to me? The deck looks interesting enough...
SD10-JP006 Green Gadget
Common - Japanese Rebellion of Machine Structure Deck
Stats: Machine/Effect LV4 ATK/1400 DEF/600
Card #: SD10-JP006
Found In: Rebellion of Machine Japanese Structure Deck
Translation: When this card is successfully Normal or Special Summoned, select 1 ''Red Gadget'' from your deck and add it to your hand.
SD10-JP007 Red Gadget
Common - Japanese Rebellion of Machine Structure Deck
Stats: Machine/Effect LV4 ATK/1300 DEF/1500
Card #: SD10-JP007
Found In: Rebellion of Machine Japanese Structure Deck
Translation: When this card is successfully Normal or Special Summoned, select 1 ''Yellow Gadget'' from your deck and add it to your hand.
SD10-JP008 Yellow Gadget
Common - Japanese Rebellion of Machine Structure Deck
Stats: Machine/Effect LV4 ATK/1200 DEF/1200
Card #: SD10-JP008
Found In: Rebellion of Machine Japanese Structure Deck
Translation: When this card is successfully Normal or Special Summoned, select 1 ''Green Gadget'' from your deck and add it to your hand.
Their prety simple to understand just from reading their effects. Next time, why dont you look the cards up before you start asking questions.
I know what the cards do. =/ I just meant, how do they work? I guess I can see you getting a MAJOR advantage via had because of that nice little draw effect... is that what makes them special?
SD10-JP006 Green Gadget
Common - Japanese Rebellion of Machine Structure Deck
Stats: Machine/Effect LV4 ATK/1400 DEF/600
Card #: SD10-JP006
Found In: Rebellion of Machine Japanese Structure Deck
Translation: When this card is successfully Normal or Special Summoned, select 1 ''Red Gadget'' from your deck and add it to your hand.
SD10-JP007 Red Gadget
Common - Japanese Rebellion of Machine Structure Deck
Stats: Machine/Effect LV4 ATK/1300 DEF/1500
Card #: SD10-JP007
Found In: Rebellion of Machine Japanese Structure Deck
Translation: When this card is successfully Normal or Special Summoned, select 1 ''Yellow Gadget'' from your deck and add it to your hand.
SD10-JP008 Yellow Gadget
Common - Japanese Rebellion of Machine Structure Deck
Stats: Machine/Effect LV4 ATK/1200 DEF/1200
Card #: SD10-JP008
Found In: Rebellion of Machine Japanese Structure Deck
Translation: When this card is successfully Normal or Special Summoned, select 1 ''Green Gadget'' from your deck and add it to your hand.
Their prety simple to understand just from reading their effects. Next time, why dont you look the cards up before you start asking questions.
If somebody asks you to explain the concept of the deck, don't be ambiguous and give them the translations of what the cards do. Just make it easy on everybody and just explain it to him. You can't just automatically assume he'll figure it out. If you're just gonna post something like that, don't bother and let somebody else do it.
The point of a gadget deck is to thin the deck via the gadgets effects so you can draw into removal spell/traps. By continually having monsters in your hand you'll always have something to play without losing hand size. That's the basic gist of it anyways.
What about Overload Fusion? I don't get that one the most of all...
Gadgets don't have a very long life-span once they're on the field, so they're bound to hit the graveyard a lot. With that in mind, you can play Overload Fusion and special summon out Chimeratech Overdragon for a decent-sized atk.