You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Ok, so it's actually a CyDra tech here, that's the only change in monster lineup, along with a second Mother. I lost Alien Mars for Cyber Dragon. Why? This deck is the most problematic with field presence for me, so I figured I was buying a tin... why not buy a garunteed useful card, plus five packs? So ya know, I did... and he's working great here so far. I'm NOT doing another CyDra though, so that's outta the question.
I agree get rid of one alien skull for Breaker. I would also add another Alien Warrior, what's not to like about 1800 atk and even if it gets destroyed you put two counters on the monster that destroyed it.
First off, why fissure and not smashing ? Secondly, why three hard removal cards when you are playing for the counters and killing them in battle ?
- Alien Skull
+Breaker is the first change I would make though.
i'd also get graceful in there somewhere.
Every monster my S/T cards destroy is one less monster standing in my way to your LP. Counters are actually mostly for Brainwashing Beam right now, as well as Alien Mother's effect if I have to run over a monster or two.
If you play that game, then just dump the skulls altogether, all they do is get another monster out with a counter. I'd also cut back on the corruption cells for the same reason.
I'd also still rather use the smashing than fissure, as it has more chance to defeat the bigger threats than fissure does.