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This deck is about emptying your opponent's hand and nothing more. I know I haven't used much staples, but I only want to discard my opponent's hand so he will be left alone with no handcards...
20
Sillva x3
Goldd x3
Broww x2
Beige x3
Thunder Dragon x3
Zaborg the thunder monarch x1
Skelengel x2
A cat of Ill Omen x1
Morphing Jar x1
Night Assailant x1
13
Dragged down into the grave x3
Dark World Dealings x3
Dark World Lightning x2
Card Destruction x1
Mystical Space Typhoon x1
Cards of Safe Return x2
Lightning Vortex x1
Several things about this deck:
the purpose of this deck is to build up my hand and empty my opponent's hand.
One of the main combos actually has nothing to do with DWmonsters: Forced Requisition + Thunder Dragon = your opponent discards 3 cards from his hand (that's enough to slow his gameplay down) and you only lose 1 card (you only had 1 thunder dragon in your hand in the beginning of the combo)
there are many cards where you need to discard (18 cards!). If you have let's say 3 cards in your hand and you activate beconing Light to get your 3 Thunder Dragons back (with Forced requisition on the field) you can make your opponent discard 6 cards! I know this seems to be situational but this sort of combos really happen during a duel. Eventually your opponent will have no cards in his hand... This is why the DWmonsters also are great in this deck, the discarding of beckoning isn't a cost so their effects will be activated!
The dragged downs and DWdealings really go well with the forced requisition because your opponent will have to discard 2 cards and you only 1 (and if I have 1 Broww discarded I get to draw 2 cards in the end while my opponent loses 2)
Obviously the Card Destruction and the Morphing Jar are THE cards in combination with requisition.
The Cards of safe return give you the draw power needed to keep your hand advantage.
The Magic jammers protect your Forced requisitions.
There are lots of other combos in this deck, but now you have an idea of how the deck works...
Their probably is lots of work needed in this deck, but that's why I posted it, so some constructive advice would be greatly appreciated! Thanx!
This post has been edited by kris6345: Today, 07:38 PM
Nope. Only DWL. To be able to flip it face-up, you need to have the discard be the last thing. Only card that does that is DWL. Hm...as I read more...Dark World Dealings also works... so that's 5 cards. Other than that, I don't see any other cards...
yeah I posted a thread about forced requisition and the ruling is on there, so look it up. but anywho, I have built a deck around this trap card, that makes this deck so extremely abusive, that my opponent have no hand, ever! I might post it, but people will actually see what this cards potential is. And Dark World does not really combo well with this deck. as a main source anyways. I will post a version of my deck that was built around this card later. as for now, forced requisition has no business in your deck. As well as Dark World doesn't either.
But once you activated forced requisition, your opponent will have to discard if you discard for e.g. with Card Destruction, Beckoning Light, Snipe hunter... I'm pretty sure of that one, because I've just read it on another forum...
I actually do believe Forced requisition fits great in DWdecks... beckoning activates darkworldeffects + forced req (if already activated ofcourse) that's a great advantage! also morphing jar and card destruction really kick but if forced is already activated... you leave your opponent empty-handed, I mean...
Consider Cheerful Coffin as the last piece of Forced Req activation material if you're looking to push things. You only have to discard one monster if you want so it can be pretty versatile at the right time.