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This is my "zombie deck" well not really but anyways I like it cause it has certain cards that arent used. It's not that i'm trying to be original I just dont like using some staple cards. Rate the deck and try not to be critical on your review. Oh by the way i'm going to put the reason of why their there too.
20 monsters:
3 Pyramid Turtle (come on man it's pyramid turtle)
2 Vampire Lord (Good tribute zombie card with nice effect)
1 spirit reaper (Dont really like it but I got nothin to replace it)
3 Royal Keeper (Not to be underestimated, it's effective)
2 Ryu Kokki (Decent attack and does the trick against "the six samarai's")
3 Giant Rats (Sneaky little fellows, good for Pyramid Turtle,IFL, Exiled force, Cybernetic Cyclopean)
1 Dark dust spirit (A very unappreciated card, Zombies are not strong so this spirit is efficacious to be rid of your opponents monsters)
1 Injection fairy lily (Guess i use her mostly for the beggining of the duel if not she is useless)
2 Exiled Force (I usually just bring him back instead of having alot of the same in the deck.)
1 Mirage Dragon (Stops staple trap cards like mirror wall, sakuretsu armor, good to use creature swap on)
1 Cybernetic Cyclopean (Good to call upon at the right momment with giant rat)
16 Magic Cards:
2 Book of life (good to have to end the game quick, not good to have in beginning)
2 Creature swaps (Me likey; combination card mostly)
1 Snatch steal (Good for quick damage)
1 premature burial (good for unified damage)
1 mystical space typhoon (just in case)
1 Giant trunade (to feel secure with a big attack or to stop effects of your own cards)
1 Twister (Zombies are vunerable creatures so the extra protection wont hurt)
2 Fissure (want to change for smashing ground because of the goats of doom but it's too hard to get)
1 Upstart Goblin (To have less cards in your deck, my deck tecnically has only 39 cards with this. The less the merrier)
1 My body as a shield (Stops any annoying and cheap destroying monster effect for a well spent cost)
1 Stumbling (Zombies dont last long on the field but they get on it like nothing, yeah they land in defense position but so does your opponents monsters making you get the jump on him, he puts a strong monster and i put two to three monster cards. I gotta admit it backfires sometimes but it also benefits)
1 Cold wave (Good to keep monsters on the field preventing them to be destroyed for a decent attack on your upcoming turn. Preferably usable at the beginning of the duel)
1 Nobleman of extermination (Great card to get rid of staple traps such as Royal decree and Mirror force)
4 Traps:
1 Call of the haunted (Gang up card)
2 Michizure (Awesome card when used for Tribute summoning, Giant Rats, Pyramid Turtles, Exiled Force, Possessed Dark Soul and Vampire Lord)
1 Flashbang (Stop your opponent in his tracks and sabotage his strategy)
Is the deck that bad...?!?
Oh cards i want to put it in it would be United we stand, that one is definently accurate for the effect i want on this deck. Another one would be Respect play and i know that sounds really lame but hear me out, My deck has cards that happen on the spot so it will be good to know the oppenents hand that way i could know what he is gonna put to hide against my monsters. Also it will indicate me when i have to put my monsters faced down or faced up. Say i gotta pryamid turtle in my hand and he got some darkworld card that destroys faced down cards or a NOC or a mystic swordsman i could easily summon the pyramid turtle with my stumbling that way it doesnt appear faced down. The only real suprise this zombie deck has is the amount of monsters that will consume the opponents lifepoints. That last line was really cliché lol.