You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I've done a little bit of testing on this deck so far, mostly just testing out how my draws will be. Seems pretty fluid so far. I'll have to try and do some more proxy testing this weekend when I have a few minutes.
Not sure if I want to keep the Harpie's Baby Pet Dragon, might be trying to get a little to cute with that.
Did a little bit of changing to the deck. I decided to add in a few Birdface to up the number of Winged Beasts that are in the deck.
I still think Elegant Egotist is a waste of space, but I may test it out just to see how it will run. Being able to only search out three monsters in this deck really doesn't sound like a great plan to me.
I'm going to have to look, I made some changes when I threw this deck together today, adding in some more searching and Barrier Statue of the Stormwinds as a test to see how it would run against all the special summoning out there these days. I know it's pretty fragile, so it might not work out too well.
I'll take a look at your article and see if there is anything I can borrow. I'm still missing one Raiza and one Harpie Queen to make this deck complete.
Harpie Lady Sisters requires you to run Elegant Egotist for a 1950 special summon monster. Harpie Lady Sisters really don't bring anything to the deck, when I really just want to rush the field with Hysteric Party, meaning Harpie Lady 1 and Harpie Queen are the most important monsters in the deck.
I updated the deck list by memory, so it might not be 100% what I am running right now. I'm trying to decide what to drop for a third copy of Hysteric Party.
Traps
2 Hysteric Party
2 Icarus Attack
1 Call of the Haunted
1 Torrential Tribute
1 Mirror Force
1 Ring of Destruction
I like, it looks good, and I might steal it for my harpie build.
1) I am curious how the barrier statue plays, or stays safe on the field I added statue of torrents to my waterdeck, so thats the only reservation I might have.
2) I like the traps, keep those good.
3) Lady Yae (card that destroys m/t when u sak a wind monster)
4) I am curiopus why Gallent Ninja, but im sure u have reason.
Why drop one Smashing Ground and not one of the Fissures?
I figure 2 of each is a decent amount of removal since you also have 2 Icarus Attack as well.
Quote : Originally Posted by GravityBound
3) Lady Yae (card that destroys m/t when u sak a wind monster)
Correction, she doesn't destroy spell and traps by sak-ing anything. She is like a Giant Trunade to your opponents side of the field by discarding a wind monster to the graveyard.
1) I am curious how the barrier statue plays, or stays safe on the field I added statue of torrents to my waterdeck, so thats the only reservation I might have.
I haven't had a chance to really try out the Barrier Statue yet, so I'm not sure how well it will play. It seems like a decent idea to try out since I can search for it with Flying Kamikari #1 and it wreaks havoc on Demise OTK and DDT. I know it's fragile, so it might not stay on the field long enough to be effective, I really need to sit down and do some testing to see how well it works.
Quote : Originally Posted by GravityBound
2) I like the traps, keep those good.
I'm pretty happy with the Traps so far. Like I said before, the only thing I might do is max out on Hysteric Parties so that I have a better chance of drawing into them, though I see Hysteric Party being used like Return from the Different Dimension in this deck, so I'm not sure if maxing out on them is the best thing to do.
Quote : Originally Posted by GravityBound
3) Lady Yae (card that destroys m/t when u sak a wind monster)
Lady Ninja Yae is a bit of a redundant effect for me. I already have a decent amount of Spell/Trap removal with Harpie's Hunting Ground, Heavy Storm (we'll get to this in a sec) and Giant Trunade. I just feel the deck space could be used better in this case.
Quote : Originally Posted by GravityBound
4) I am curiopus why Gallent Ninja, but im sure u have reason.
Goe Goe The Gallant Ninja, I always get the Mighty Morphing Power Ranger's theme stuck in my head when I say that name, can be searched out with Flying Kamikari #1 and can rip two cards out of my opponent's hand. In this day and age, everything is playing +1s, Demise OTK, DDT, Big City, Goe Goe the Gallant Ninja helps to keep your opponent's hand in check.
Quote : Originally Posted by GravityBound
5) Add mystical Space typhoon
I'm actually going to replace Heavy Storm with Mystical Space Typhoon. Heavy Storm is counter productive since I generally don't want to destroy my Harpie's Hunting Ground. Mystical Space Typhoon also gives me an answer to Snatch Steal on the turn it's played, on thing this deck was lacking before.
this deck looks solid. I build a similar one but mine was focused mor on s/t removal. One question, does the troopers flow well in this deck? I'm asking because I was thinking of adding them to mine. hystericly awesome 9/10
Trooper has been working out pretty well so far. It definitely helps to speed the deck up for a hit with Hysteric Party. I need to do a bit more testing before I decide just how useful it is.