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Presenting the playable, the fun, and the abnormal, I present, SUPER NEOS!
Space. It's really, really big. Not anymore! With Tactical Evolution on the way, and all the Neo Space cards it comes with, I think it's time to finally introduce you to:
Super Neos! (44)
Fusion Monsters:
Elemental Hero Magma Neos
Elemental Hero Flare Neos
Elemental Hero Grand Neos
Elemental Hero Aqua Neos
Elemental Hero Dark Neos
Elemental Hero Air Neos
Monsters (20):
3 Elemental Hero Neos
1 Neo-Spacian Grand Mole
1 Neo-Spacian Flare Scarab
2 Neo-Spacian Aqua Dolphin
2 Neo-Spacian Dark Panther
2 Neo-Spacian Air Hummingbird
1 Elemental Hero Stratos
3 Neo Space Pathfinder
2 Elemental Hero Neos Alius
2 Cyber Dragon
1 Sangan
Spells (21):
3 Convert Contact
2 Neo Space
3 E-Emergency Call
2 O-Oversoul
2 Fake Hero
2 Double Summon
1 Ancient Rules
1 Snatch Steal
1 Premature Burial
1 Reinforcements of the Army
1 Heavy Storm
1 Mystical Space Typhoon
1 Pot of Avarice
Traps (3):
1 Ring of Destruction
1 Torrential Tribute
1 Call of the Haunted
First things first, this deck is big. Really big. I'd really appreciate it if someone could fix this first by trimming ot down by 3 cards or so. As always, if you leave your deck, I'll review it.
why dont you you glow neos and gloww moss,in my neos deck i use them and i was doen to gloss moss against warriors and cyber draogns,he actualy held them off with his effects for a couple of turns for me to get neos out and come back.
I dont have glow moss in here, because, he would end up giving my opponent too much card advantage too quickly, thus giving him more ways to eventually wipe me out. I will try at least one glow moss though.