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To win via Mass Driver one needs to sacrifice 20 monsters.
How 'bout E-Heroes?
Fusion Gate and Chain Material allow you to special summon a large number of E-Hero fusions, Electrum shuffles all RFG'd E-Heroes back into the deck so you can keep going, and UFOroid Fighter allows Electrum to return itself providing more bang for your buck.
For those of you at home, this is a three card win condition: Chain Material, Fusion Gate, and Mass Driver or Toon Cannon Soldier.
Sparkman and Wildheart will probably see their way into the deck as each allows for more fusions to be used.
Monsters: 17
2 Elemental Hero Burstinatrix
2 Elemental Hero Avian
2 Elemental Hero Clayman
2 Elemental Hero Bubbleman
1 UFOroid
1 Morphing Jar
2 Cat of Ill Omen
1 Toon Cannon Soldier
3 Cyber Valley
1 Sangan
Spells: 17
1 Heavy Storm
1 Giant Trunade
3 Hand Destruction
1 Card Destruction
2 Fusion Gate
1 Mass Driver
3 Toon Table of Contents
3 Terraforming
2 Divine Sword- Phoenix Blade
If they are not running Macro Cosmos, the game is pretty simple: Harass the field with E-Heroes until you've drawn into the three card win condition. If they are playing Macro then the plan is to go infinite via Electrum into Electrum. Also, if there so happens to be a Divine Sword- Phoenix Blade in the hand or grave, you can go infinite anyway.
Stuff that gives this build trouble: players packing lots of negation and chainables.
1. Mudballman
2. Flame Wingman
3. Electrum 1 in grave, 2 in deck.
4. Flame Wingman
5. Mudballman
6. UFOroid Fighter --> Electrum
7. Electrum 1 in grave, 2 in deck
8. Flame Wingman
9. Mudballman
10. UFOroid Fighter --> Electrum
11. Electrum 1 in grave, 2 in deck
12. Mariner
13. Rampart Blaster
14. UFOroid Fighter --> Electrum
15. Electrum 1 in grave, 2 in deck*
16. Mariner
17. Rampart
18. Electrum 2 in grave, 1 in deck
19. Mariner
20. Rampart**
21. Electrum 3 in grave, 0 in deck
22. Phoenix Enforcer
23. Phoenix Enforcer
* Toon Cannon Soldier is lethal here.
** Mass Driver is lethal here.
23 uses of Mass Driver: 9,200 damage.
24 uses of Cannon Soldier: 12,000 damage.
The opponent having no idea what you just did: priceless.
Does that mean fusion gate can pull from anywhere??? It's cool..
Is 2 Fusion Gate enough? It took me awhile to figure out how Chain Material worked. It looks like a solid build, E Hero tool box until you get your combo. No field control cards are necessary? Wouldn't stratos help to control s/t cards?
Or do you just wait it out with normal e heroes for awhile? I guess it has plenty of speed so the ftk fires of withing the first couple of turns. How consistantly does it fire off right a way?
What does this usually want to do first turn? I get the concept, but I'm having trouble seeing the flow.
@SGB Very original. I would imagine that Stratos would help by thinning the deck and proving another way to grab your Heroes. How about Dimension Fusion? Return several heroes and then fuse them all back to the RFG.
Seems slow. Dark Magician of Chaos and Dimension fusion should be present in the deck, because you can infinite loop them with Mass Drive and Spell Economics for game.
Stratos was in the original build alongside 2x E-Emergency Call, but it seemed to be clunking up the deck a bit much. Generally speaking, don't want to draw the Heroes when we could be drawing Chain Materiel.
Dimension Fusion should probably be seeing play in here. The main plan would be to play it, sac all the sp summoned heroes, then use Chain Material to remove them from the grave.
...that said, it isn't the win condition, nor is it something that will fetch the win condition. This comment could also be directed @ Lily.
Quote : Originally Posted by White Rose
Thats a easy one.
Run Three pot of Avarice!
I'd be very hesitant to do that because of Macro players, or someone misreading the deck in game 1 only to side into Dimensional Fissures for games 2 and 3. As things stand, Macro is one of this decks better matches so long as I can dodge a Bribe or two.
Quote : Originally Posted by Darkblood
But what will you do when the Fusion deck is cut down to 15?
Main Catapult Turtle.
Or Kotetsu.
Quote : Originally Posted by uberdueler
do you just wait it out with normal e heroes for awhile? I guess it has plenty of speed so the ftk fires of withing the first couple of turns. How consistantly does it fire off right a way?
Because Chain Material is a trap there actually isn't any chance of achieveing an FTK with this deck. I'm guilty of false advertising. That said, I'd hazard a guess at it being able to beat the goldfish 8-12% of the time.
The more I look at the deck, the more I think it could use Solemns, Bribes, and such. Settling in for the long haul would make the deck more reliable and it would make more sense. Maybe tweak it so that it looked more like Trix.
This is what I came up with after testing the build a couple times. It goes for infinite damage OTK or nothing, seeing as it probably won't win any tournaments anyhow.
Quote : Originally Posted by MC3K
Deck Count: 40
Fusion: 6
3x Elemental Hero Electrum
3x D-Blood Doom Guy (thing that is Dogma + Plasma, I don't know the name)
The synergy between the Destiny Hero Draw engine and the fusion they fuse into (next set releases it) does provide a nice option, however the cards can be dead draws at times so I was considering replacing the whole 12 card draw engine with some other form of deck thinning.
I was thinking of Thunder Dragons with a third Magical Mallet. I can fuse the Thunder Dragons into twin headed thunder dragon and launch that for 500 damage.
I may add two or three A Cat of Ill Omen to synergize with Allure of Darkness and dig for Chain Material.