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Sweet Monkey Jesus! The Sentinel got a MASSIVE upgrade!!
The Sentinel can now take TWO power actions with his multi attack: This means two Running Shots.
The Multi-Attacck may target the SAME figure OR DIFFERENT figures!
INSANE! I love it!!!!!
Dude, no one's gonna wanna play with me anymore after this!
Lesse, my base damage is 3. I can hit a single character for 3, OR reduce each attack by 1 damage and shoot the character twice for a total of 4! Betsy Braddock, will you marry me? -- Sentinel Mark III.
I have to say I officially love IndyClix rules now.
Heck... it might be worth it to start using the Mark VII now! Try 6 clicks of damage instead of 4! Push him next turn to make another Multi-Attack, and that's one dead figure!
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
Sinestro has been like that for a while. I've actually figured out how to get him in a 500 point team as a veteran and still have the team make sense to the fan-boys at the comic shop. Try this one...
V. Sinestro
R. Fatality
E. Manhunter
R. Manhunter (4)
All in all a team that lets Sinestro kill and capture with the help of some massive Incapacitate actions. Hell, even Fatality gets to do damage since sh's got Super Senses.
Originally posted by shin-goji Sweet Monkey Jesus! The Sentinel got a MASSIVE upgrade!!
The Sentinel can now take TWO power actions with his multi attack: This means two Running Shots.
The Multi-Attacck may target the SAME figure OR DIFFERENT figures!
Now all we need them to do is go back and revise the PAC/FAQ for Running Shot to read "Give this model a _move action_" and the Sentinel will be back to normal.
Impressive isn't it? Move...shoot....Move again (1/2 + 1/2 = full movement!?!) and shoot!
My only quibble would be that the Sentinels never shoudda had Running Shot. They're too slow in the comics for this kinda thing.
So, am I reading these right in saying that you can't perplex up one Defender/JSA/Sinister Syndicate/Batman Enemy really high and give that score to everyone else?
No doubt about the Sentinels having Running Shot... but I guess they figured that since their walking stride is so long, it would be about the same as a regular sized character at a full run. It was either that or give them a range of like 20, I guess.
So, am I reading these right in saying that you can't perplex up one Defender/JSA/Sinister Syndicate/Batman Enemy really high and give that score to everyone else?
I Guess so, which just makes the Defenders/JSA/Sinister Syndicate/Batman Enemies even more useless 75% of the time I think...
Poor Riddler, you're in serious jeopardy of getting kicked out of the Legion of Doom once and for all now...