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Half the people playing will get extra boosters as prizes.
32 people - 4 rounds
Prizes by record:
4-0 (you would have 2) 5 boosters each
3-1 (you would have 8), 2 boosters each
This will leave your judges with 6 boosters to give out for Fellowship. They should give one booster each to 6 people who did not win boosters but who were particularly good sports and fun to play.
16 people - 4 rounds
Prizes by record:
4-0 (you would have 1) 4 boosters
3-1 (you would have 4), 2 boosters each
This will leave your judges with 4 boosters to give out for Fellowship. They should give one booster each to 4 people who did not win boosters but who were particularly good sports and fun to play.
8 people - 3 rounds
Prizes by record:
3-0 (you would have 1) 3 boosters
2-1 (you would have 3), 1 booster each
This will leave your judges with 2 boosters to give out for Fellowship. They should give one booster each to 2 people who did not win boosters but who were particularly good sports and fun to play
8 people - 2 rounds
Prizes by record
2-0 (you would have 2), 2 boosters each
1-1 (you would have 4), 1 booster each
This may be a very popular format - especially as the day goes on.
Remember, these are not CCG players who are used to playing ALL day long. Many HC events only last a few hours. This format will give players the opportunity to play in a shorter period of time (still 2.5-3 hours)