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Yeah, so I've been very inspired by Warflail's thread... sue me!
(actually, imitation is the highest form of flattery, so...)
Flamer Team (16 points)
3/10
This is basically a Clan Battle Armor, but with one less click of life, 4 less speed, one less defense, and decoy.
Decoy on a 16 defense is really bad. How hard can it be to hit a 16 twice? Very easy... Avoid.
Sylf Battle Armor (26 points)
5/10
This is a really very flexible unit. 20 Speed= great harasser. 16'' range move-shoot. Weak attack, weak defense (for a cost of 26). Basically the stats of a 16 point unit on a 20-speed vtol. Can be a great harasser and for base-n-break, but too expensive for that. It CAN be a good small vehicle hunter, because by moving 8'', it can usually get a rear shot, meaning it has a 9 attack sometimes. Too bloody expensive, though. Our Crow is only 5 points more, and it has 8/19, more damage and same range.
Skadi Swift Attack Vtol (48 points)
6/10
18'' range is good. 3 Damage is good. Being able to park at 15'', move 3'' shoot, and move back another 3'' is good. 8 attack is NOT. Neither is 19 defense. IF you can keep it out of harms way, a good long-range harraser, especially if you cant afford a SC Donar. However, the donar is way better, for 12 more points.
Hasek Mecha. Vehicle (61 points)
3/10
This is a strange one. Is this a fighting vehicle trying to be a transport, or a transport trying to be a fighting vehicle?
It does neither role decently, but can fill both. 3 damamge pulse is great. 10 move is also good. Camouflage is also a nice touch. HOWEVER, 18 defense and 8 attack just basically turns this into a moving, blind target. Cant fight infantry (energy damage), cant fight vehicles (not with 8 attack). Can be hit by infantry, vehicles and Mechs. Carrying ONE infantry is also NOT good. For 61 points, stay with our donar. Or with Etan Nova Cat. (one more point, 2 more defense, 2 more attack). Really long dial, too bad its useless from pratically click 1...
Skanda Light Tank (46 points)
6/10
So, this is the T-SEMP carrying novelty. However, an 8 attack isnt going to help hitting its primary target - vtols. 2 Targets can be VERY usefull to TSEMP two units at once, but hitting them will be quite hard. The defense, as usual, sucks (19? Jeeez) IF it can hit, its great...
Long Tom Artillery (61 points)
4/10 or 8/10
This one very much depends on the pog. It has the makings to be a great support weapon for SC. I mean, Long range AP Artillery? Yey!!!
However, remeber the disapointment with the Towed arrow IV - a pog that cant hit the same PLANET. IF this one has a pog like this, its utter junk. If it has an average pog, its a must-have for the SC-Pure armies out there.
Panther (130points)
3/10
Just look at the defense. 19. Who gives a rat's ### about the offensive capabilities if this guy WILL get donar hit for 3? Might as well start the game with a 8attack/17 defense/2 damage, because that's this unit will look from turn 2 on...
Spider (108 points)
3/10
Read the above Panther. However, this one has a 18 defense. Agility at least could've helped, but Noooo it has hand-to-hand. Another Vtol-bait. 12 speed is its bets attribute: It can run away very fast. Unfortunatly, thats ALL this mech will do: Run away. VERY fast.
Monic Deleportas (246 Points)
4/10
Its Angus Returned! Argh!!!
Except it hasnt even got the fantastic defense of angus. 21 defense on a 230+point mech is simply put, stupid.
the 10 attack is good, but having only one click of it is very very bad. At least the 9 attack lasts... High damage output, little chance of managing a shot. A really yellow heat dial doenst help, either.... 12 Range is the finishing touch on this... joke.
Rob Hoge (111 points)
1/10
This one I take as a personal insult.
18 defense? no Agility? OK, its junk
8 Attack? Its junk.. twice (IT on a low attack is bad synergy)
8 Speed? Its weak... 4 damage at 10''.. is average.
This one, on its best point is just average. If you play this against me, I think I'll die laughing...
Good heat dial, vent 3... it can do a whole lot of... nothing constantly.
Lenett Lossey (126 points)
4/10
Another junk heap (17 defense) - yes, anything below 20 WILL be Vtol bait. However, at least this one has a high damage output. Not that it will ever shoot, but.... With ALOT of luck, you MIGHT get a shot of, and whoever is on the receiving end will regret it...
Maria Devalis (127 points)
4/10
Yet another adept of "no armor, and dodging is for sissies".
18 defense? Jeez quit with the low defenses already!
4 Damage at 14'' is very good. but a 3 damage at 18'', needing an 8 is better right? Be prepared to see THAT a lot...
I really like the combo of long-ranged hard hitting energy damage with medium-range AntiPersonell, but that defense really kills it right from the bat.
All in all, quite a weak expansion for us. A good haraser/base'n'breaker (Albeit a very expensive one), an average alternative to the Donar, a couple of sub standard tanks (but we're used to that, right?), and a few VERY bad mechs.
Well, we cant get Arnises and Donars EVERY expansion, right?
Hey my main concern with this expansion not only with SC but across the board. The majority of the mechs have a low DV & AV. Was-up-wit-dat? Anyway I am only impress with the few VTOLS and a few tanks so looks like Mechwarrior is being pushed more an more into Pogwarrior/tankdropwarrior/anything but mechwarrior with this set.
Well Personallythe game is being changed to make JF more playable and I personally thats a joke JF is not Playable unless its the Shrike. Also remember set retire will help JF be more playable do these new pieces sucking like JF. Just one Question just because JF coming does mean very one elsoe has to bow and kiss their A S S.