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Well, it happens every set. I give my review of the Stormhammer units whence available, and its that time again. So here it is, Falcon's Prey Stormhammers!
Infantry:
Gun emplacement:
Meh, movement befuddles me on an EMPLACEMENT, but it will have its uses. Green ballistic at 14 with an 8 inch infiltrate isn't bad, but its to expensive to die that quickly.
4.8/10
Sylph Battle armr:
VTOL infantry. What will they think of next? Its our fastest too, with a 6 inch move-shoot to add to 8 range. Too expensive to waste on a bypass, so some wasted points there. May make a nice harrassment unit.
6.0/10
Elementals:
I like these little guys. A few more points than the cavalier and we get 2 damage flamers, which is always a nice thing to have. Average other things, but no stats that I'm dissappointed in. I'll be using these in conjunction with my 10(:confused:) Cavs.
7.9/10
Gnomes:
WTF? No red armor?! Whassup with that? 2 damage armor pierce, slow, and an average attack. May make a nice formation with some other infantry, but nothing more.
5.8/10
Not impressed with our infantry overall. Probably the Elementals will see the most play, with a Sylphortwo in a force.
Vehicles:
Kite:
I like this thing as much as I like the Galleon. small, not very imposing, but deadly when it strikes. Good attack with a 2 target 2 damage anti personnel makes for a good infantry hunter, and possibly our most usable cheap anti personnel. 17 with decoy gives it a little survivability, and it has a nice high speed. Short range is a real hinderance however.
7.7/10
Nacon scout:
Not much to this thing. Can't say I like the looks of it, but it does have a decent punch. Black armor will help against normal attacks but the defense is so low armor piercing will eat it for lunch. Two pierce is decent. Short lived and small cost give it its uses.
6.7/10
Hasek combat vehicle:
Looks like a bigger meaner Galleon. Higher pulse, single use though, camo to protect it, medium 12 range, high-but-descending-quick(I see myself saying this a lot about our new stuff) attack value. Keep it in camo and it should do well.
7.0/10
Sniper Artillery:
Don't know its artillery range or pog, but it does look nice on paper. Decent attack, 2 pierce, only one attack but sustains damage unlike the other artillery. Unnaturally high defense WITH camo. Basers are all I'd worry about with this thing.
7.2/10
Long Tom artillery:
So now we get the innacurate long tom :p
decent attack, slow, and 2 damage. I like the two targets, but anti personnel?
6.3/10
Vehicles are slightly better, all finding a niche but not many, if any, imposing one.
Mechs:
Salvagemech MOD:
Last ICE. Say Uuuuuuuhh! :cheeky:
Lots of repair, good attack, no offensive capabilities to speak of. Decent defense, should be fun for big battles. No real competitive value IMO though.
5.0/10
Ocelot:
Looks like a Phoenix Hawk on the dial. Not much more to say, except its attack is lower. I'll stick to the good ol PXH for two points more and better attack capabilities.
4.3/10 (sheer outdone-ness, though it looks good)
Stinger:
Sheer uselessness in a piece of plastic. Slow, bad defense, short range. If you camp its good, but campers get mauled by artillery, so I just can't see a use.
2.3/10
Shadowhawk IIC:
Fairly short range, but good damage in return. Maneouverable, with JJ, but rapidly declining attack, like most mechs in this set. 18 defense with decoy. Decent damage but I've seen better for 150 points, like the Targe.
5.0/10
Griffin:
Nice unit. 18 defense with red armor, and a 9 attack. However, its got a high range with 6(!)damage pierce, and jump jets to let 'er get around. Worthless energy damage. Decent longevity.
7.6/10
Latonya Lyons:
Ugh. I hate it. Bad.
Low defense, rapidly declining attack(AGAIN!), medium speed, and a very high point cost. It suffers from Dean Lanos Syndrome, and is only good offensively, if you get to strike first.
4.5/10
Just out of curiousity, did you notice that the Hasek has a capacity of 1? That does bring up its utility at least a little. Having an actual combat-capable transport ought to prove interesting, anyways.
Oh, and the pog stats are now up. The Paladins and Long Toms are generally fairly inaccurate.
Originally posted by stumpgun Well, it happens every set. I give my review of the Stormhammer units whence available, and its that time again. So here it is, Falcon's Prey Stormhammers!
Infantry:
Gun emplacement:
Meh, movement befuddles me on an EMPLACEMENT, but it will have its uses. Green ballistic at 14 with an 8 inch infiltrate isn't bad, but its to expensive to die that quickly.
4.8/10
As always, just my opinions...
I really like the potential here, deploy into woods, and even on it's own, it has an effective 9 attack at 14" (formations?), and team it with something big hiding on the other side of a building maybe, like a Griffin? I'll be hunting for these :)
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Sylph Battle armr:
VTOL infantry. What will they think of next? Its our fastest too, with a 6 inch move-shoot to add to 8 range. Too expensive to waste on a bypass, so some wasted points there. May make a nice harrassment unit.
6.0/10
Eh, neat... I like them as cheap VTOLs, and they seem OK as fast harassers... I also see a lot of them coming from other Factions, and Rainbow Warriors will probably find a way to use them in "competative" forces... Neat, and more reasons to include AA...
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Elementals:
I like these little guys. A few more points than the cavalier and we get 2 damage flamers, which is always a nice thing to have. Average other things, but no stats that I'm dissappointed in. I'll be using these in conjunction with my 10(:confused:) Cavs.
7.9/10
:) My favorite so far here... I can see them coming in almost every force I bring now as good "supporting" Air Cav Infantry... Flamers to threaten the fast vehicles/Infantry out there or getting dropped into the backfield to roast Artillery/repair... Replacing my Salamanders I think...
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Gnomes:
WTF? No red armor?! Whassup with that? 2 damage armor pierce, slow, and an average attack. May make a nice formation with some other infantry, but nothing more.
5.8/10
When I looked at them I thought "neat", but then I realized how deep the dial was and how long they keep 2AP and jets... I think they're going to be replacing some of my Longinus suits...
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Not impressed with our infantry overall. Probably the Elementals will see the most play, with a Sylphortwo in a force.
Vehicles:
Kite:
I like this thing as much as I like the Galleon. small, not very imposing, but deadly when it strikes. Good attack with a 2 target 2 damage anti personnel makes for a good infantry hunter, and possibly our most usable cheap anti personnel. 17 with decoy gives it a little survivability, and it has a nice high speed. Short range is a real hinderance however.
7.7/10
"Neat"... I like it, and the damage potential is there, if only they had a longer range... Being an Elite vehicle they'll probably be fairly hard to find, but I can see using one or two as support for my advancing Infantry, or as a "Linebacker" to protect Artillery from hordes of ATV's...
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Nacon scout:
Not much to this thing. Can't say I like the looks of it, but it does have a decent punch. Black armor will help against normal attacks but the defense is so low armor piercing will eat it for lunch. Two pierce is decent. Short lived and small cost give it its uses.
6.7/10
I kind of like it... The armor will protect it from the bulk of the Infantry out there, though the low defense makes it a good target for tapdancing Falcon Mechs...
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Hasek combat vehicle:
Looks like a bigger meaner Galleon. Higher pulse, single use though, camo to protect it, medium 12 range, high-but-descending-quick(I see myself saying this a lot about our new stuff) attack value. Keep it in camo and it should do well.
7.0/10
I'd go even higher with these... Throw in some Infantry (I think my Combat Engineers have finally found their ride...), and go out Donner hunting :) A define "Nifty" for me, and I'll be nicknaming my first "Bun Bun" :)
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Sniper Artillery:
Don't know its artillery range or pog, but it does look nice on paper. Decent attack, 2 pierce, only one attack but sustains damage unlike the other artillery. Unnaturally high defense WITH camo. Basers are all I'd worry about with this thing.
7.2/10
Long Tom artillery:
So now we get the innacurate long tom :p
decent attack, slow, and 2 damage. I like the two targets, but anti personnel?
6.3/10
I think the Long Tom is far and away the better until we see the pogs... The 16" ranged direct shot with AnP? Oh Yeah :) Some great "pocket" AA, or even good defense for the backfield on it's own... Needs a good "Keep Away" unit to protect the minimum range, but I think we have that covered as well here....
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Vehicles are slightly better, all finding a niche but not many, if any, imposing one.
Mechs:
Salvagemech MOD:
Last ICE. Say Uuuuuuuhh! :cheeky:
Lots of repair, good attack, no offensive capabilities to speak of. Decent defense, should be fun for big battles. No real competitive value IMO though.
5.0/10
Ocelot:
Looks like a Phoenix Hawk on the dial. Not much more to say, except its attack is lower. I'll stick to the good ol PXH for two points more and better attack capabilities.
4.3/10 (sheer outdone-ness, though it looks good)
Stinger:
Sheer uselessness in a piece of plastic. Slow, bad defense, short range. If you camp its good, but campers get mauled by artillery, so I just can't see a use.
2.3/10
Shadowhawk IIC:
Fairly short range, but good damage in return. Maneouverable, with JJ, but rapidly declining attack, like most mechs in this set. 18 defense with decoy. Decent damage but I've seen better for 150 points, like the Targe.
5.0/10
Griffin:
Nice unit. 18 defense with red armor, and a 9 attack. However, its got a high range with 6(!)damage pierce, and jump jets to let 'er get around. Worthless energy damage. Decent longevity.
7.6/10
Of the Non Mechs, I REALLY like die Greif the best... The Ocelot is "neat", and if I want to play Tharkan Strikers pure for some reason, I might use it, else, the Kit Fox/Uller stays my mainstay mech. The Stinger is a waste of time/effort, and the Shadow Hawk is only slightly better... The Repair Mech? Eh, I guess... The J-37 works well for me though, and for less than the MEch I can get one of those, a Towed Artillery, and a mess of Infantry to screen/base stuff... The Grffin I see as a good "base" mech, especially with the defenses in general dropping... Between this Mech (teamed w/ a Kit Fox?), the Long Tom, and the Infantry in the set I think the Storm Hammers will do well in a Faction Pure environment with the good stuff they get here...
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Latonya Lyons:
Ugh. I hate it. Bad.
Low defense, rapidly declining attack(AGAIN!), medium speed, and a very high point cost. It suffers from Dean Lanos Syndrome, and is only good offensively, if you get to strike first.
4.5/10
Well theres my opinion, hope you enjoyed it eh?
The Mad Dog/Vulture isn't as bad as the Sphinx IMO... At least in tandem with the gun emplacements it could be a "neat" or "trick" unit, or maybe in a Cityfight scenerio... Heat dial is SS though :) Since I play them too, I'm used to the "touchy" dials like that... Not horrible, but definately NOT one I'll use as a frontline Mech...
As for the LE's... Well, I'm gunning for the Panther :) It suits my play style perfectly ("The best Defense is a solid Offense")... The Uziel I think looks interesting, and I'll probably give it a shot... I might even decide it's worth it... Though I doubt it, even in our hyper-friendly Faction Pure Environment...