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Well, hooray! My case arrived today (early happy birthday for me!) and I tucked in merrily. I got a sense of De ja vu overall - back when Falcon's Prey released, I got over 30 Gun Nests, something I wasn't happy with - this time, I landed 29 TTLs - but with 6 of those being CJF, it isn't quite the same level of "rats".
Managed to get a reasonable haul - Highdancer is right, those Zeus Assault Mechs are very good looking, and I probably WILL use them with careful thought. I LIKE the Jag, while the two late-opened Goshawks really are very nice sculpts.
The only vehicle unit I didn't snag was the Glory, but I can live with that - two Mars tanks were ample compensation. That, and the 4 (four!!!) Shamash Recon Vehicles!! **does happy dance** :p
Only 2 Raiden, but they are a big unit - 9 JJs, Reflective armour, lasts as long as a TB and, to be honest, I'd rather go with the BA :)
Oh, yeah, there was that big, green and greyish Shrike thingy... ;)
I almost wet myself laughing when I saw Malvina's Portrait - no, don't worry, it's one of the better pictures. It's just that she is an absolute dead ringer for an ex-girlfriend of mine called Alison who, funnily enough, turned out to be a total headcase, too!! :p Guess you had to be there... ;)
A couple of shocks - both the pilots of "Rooster" and the Stalking Spider that can DFA CANNOT BE RECRUITED TO CJF! :ermm: Still looking for some decent Medium Gunslingers. That said, the War College of Goshen Medium mech generic is AWESOME - 14 points, +1 to DV and Speed. That'll be my Goshawk pilot preference, anyhoo.
That, and Refocused Laser just HAS to be tried - it sounds hilarious.
Important point - don't ditch your Jade Hawks just yet - with Command for 4 points and Concussion Ammo for 25 (I think), there are some spankingly good options. Vibro-Blade is going to potentially become a favourite of mine - makes close combat hits cause Impact damage instead. That on Phoenix would be very handy against some of those Elite Kurita Hardened Armour geezers...
You get a ranged weapon that can make use of that 3 damage/3 Ballistic weapon - there is no single target restriction here, so you can effectively watch as infantry tear themselves apart.
You get a ranged weapon that can make use of that 3 damage/3 Ballistic weapon - there is no single target restriction here, so you can effectively watch as infantry tear themselves apart.
Now, I was thinking to myself "Y'know, this would look a lot neater in black and green" and so I decided to work through the changes.
The basic thing is this has a fluid setup to it. The Goshawk changeover's not hard at all; and I have a Goshen grad as well. So I can go Tamar, Sakhara or Goshen.
So that gives me the mech.
Tank-wise, JF has options in the form of the Kelswa, Sekhmet (which was part of the logic of the Mars other than it was sorta Davionish; streaks = versatility) and Mars (which I don't have...yet.). For supporting infantry, a pair of sniper teams will do nicely (I have the merc Cardinal or the JF MHIAPC, both of which are a good 10 points more than the Anat. Something'll have to give) or I could just pile 3 of the things into another Zahn, and figure out how to do the arty in a different way. I do like the infantry arty just for the annoyance value.
Merc Zahn 30
>JF Sniper Team 20
>JF Sniper Team 20
>JF Centaur 21
I get arty to follow up the tank's shot. 86 Left.
JF Saxon 23
>JF Centaur 21
Other arty! Yay! 42 left, though.
I could throw in another Saxon and use that as either a baser or load the other Centaur in there and have some flexibility that way, and the Saxons serve as basers. Then I can throw a trackbike in and have 3 leftover (baser, and hangs out with the Zahns.)
Well, we got a very nice haul in Firepower. It almost makes me mad that I took the day of work to get my case, only to find it would be delayed.
Anyway, I think I prefer the Thunder Launcher over the Centaur BA, simply because of its 2 pogs, and its AP is more handy for dealing with the new Oni BA.
On Friday for our groups 900 point, FI legal, unrestricted, I plan on bringing just over 150 points of support units (transports, Sylphs, TB's) and building the remainder just out of the case, in the hopes that I can get a whole mess of testing of different units done at the same time.
Oh, and definitely check out the Shamash and its comments.
"Conk Ammo", for short, is an addition to your ballistic heavies - any non-mech unit that takes damage fom your attack has an order token placed on it.
This has BIG potential - there is no single target restriction - technically it doesn't even specify the ranged damage, but since it's a ballistic gear, that seems FAIRLY obvious :p I'm planting this on Phoenix for those moments when you've absolutely positively GOT to split your fire versus a pair of artillery - time it right, and you'll not only split your normal damage, but if they already have an order token, they'll be taking a click of pushing damage each that turn, too!
It's a toss up between that and "VibroBlade" at the moment - impact damage with all CC attacks - very handy in a pinch in Dust Storm...
The new medium class Pulse is exactly what the :^^^: Uziel wanted, except for one thing:
The Uziel has bowed out in favour of the Vapor Eagle.
The Vapor Eagle with Pulse becomes a close in nightmare. Pulse target for 6, MDFA for 5, 11 damage for 2 orders and 2 heat. Sounds good to me.
Next 600 point game, I think I am running "Pheonix" + Steve + C. Ammo and Vapor Eagle + Sakhara + Pulse and support. 2 Mechs with the same design, get in close with a quick MDFA before losing the JJ, and tear into the target at P.B. range.
I think the Zeus will see play with ER Ammo, where it can annihilate infantry with one blow while still being able to poke other units for 3 so as to get their defences a bit lower to improve the odds of hitting with the ER Ammo for massive damage.
Anyway, look for a whole big unit review Friday night or Saturday morning, Mountain Standard Time.
"Conk Ammo", for short, is an addition to your ballistic heavies - any non-mech unit that takes damage fom your attack has an order token placed on it.
This has BIG potential - there is no single target restriction - technically it doesn't even specify the ranged damage, but since it's a ballistic gear, that seems FAIRLY obvious :p I'm planting this on Phoenix for those moments when you've absolutely positively GOT to split your fire versus a pair of artillery - time it right, and you'll not only split your normal damage, but if they already have an order token, they'll be taking a click of pushing damage each that turn, too!
It's a toss up between that and "VibroBlade" at the moment - impact damage with all CC attacks - very handy in a pinch in Dust Storm...
Here's the other sweet thing: what does everyone do when you move your Jade Hawk in for a DFA? They set up basers. Gee, what does this ammo do? Add tokens. Hmm.
Here's the other sweet thing: what does everyone do when you move your Jade Hawk in for a DFA? They set up basers. Gee, what does this ammo do? Add tokens. Hmm.
Ooooooh, yes - you see what I mean? I am seriously beginning to question the need for artillery when using this payload - DFAs and Fast Basers, coupled with Conk-toting JHK and I think we have a definite favourite! :devious:
Alright so after long watching this thread I'm going to join in and start posting armys and my thoughts. I spent some time trying to make a 600 point army while realms was down (and will be most likely in about 10 minutes) and this is what i got.
"Blitz" -150 points
Celina Santos - 35 points (recruited to JF)
Jiyi Chistu - 215 points
JF SM2 heavy artillery x1 - 36 points
JF Sniper team x3 - 60 points
JF Undine BA x4 - 80 points
JF Elemental BA x1 - 20 points
Total = 596
Alright so its not as great as a lot of the others I've seen here and i dont have ANY Firepower at the moment... The reason I put the Gyrfalcon in is I always have liked ranged combat above special attacks and close combats and I know with my low defense I'd need to stay as far away as possible. But I'm very open to sugestions even though I dont have anymore Elementals or any Sylphs.
I would prefer Benj Malthus for the Gyrfalcon if you happen to have it (silver base LE piece). I think 4 dmg/12 inch is more useful than 2 dmg/18 inch which won't hurt anything with hardened armor at all, and Malthus can DFA for more damage than Jiyi. He has weaker defense though, but you save a lot of points for him (178 vs 215) which is worth an extra gear card for Blitz or change him to Milagro or Phoenix (more damage) or for more support units like an extra artillery piece.
Drop the Gyrfalcon altogether. No Gyrfalcon or pre-FI Shrike is really worth it. Especially Benj Malthus.
In short:
Take out Jiyi, add in an Ocelot, 3 Trackbikes, a Saxon, with a Sniper Team inside.
The TB's move with the Saxon to give the Sniper inside a 21" drop range. The Ocelot is a good ranged Mech, which can shine if it MDFA's something and gets to use its massive pulse.
With my Firepower case getting opened tomorrow, and building an army out of it, what would people recommmend bringing to support the FI units? Bear in mind, the game is 900 points, and I hope to only bring about 300 points of support before the case gets opened (and they may not all get used)
My thoughts were something like this:
:^^: Cardinal Transport
:^^^: Sniper Artillery
:^^^: Sylphs x3
:^^^: Elementals x5
Artillery in case I do not pull enough infantry artillery, Sylphs becaue they are just great, and Elementals in case I do not get enough Raidens.