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First, I would try to put another Amotep Gunner in your second formation. Together they can hit bigger targets, something impossible with two of them.
I would also drop the Imps and add Shades. Their move is free (quickness), better speed and stats. They are the best harassers / blockers you can get for such small cost.
Magus and Blade Golems sound nice, but it would be even better with ESA's IMO. You would have killing blasts and WM guys behind him.
A charger is a need, but the Bladesman is not one of the best options. A centaur lietenant *** is awesome, a Heavy Cavalier *, A Nightmare Reaper *** or even a Battle Queen.
The Dwarven Ram is O.K., but if you can put your hands on a Hatchetkrugg, it's much better.
Strengths
It combines good figures and fits them all into 1 army. It has ram. It has charge. It has strong melee. It has good range. It would easily take out a less experienced player if u use the harassment right.
Weaknesses
Its not very creative and too straight forward. Anyone thats been around awhile will be able to predict most of your moves and counter anything. They will demolish u if they out range u. There is to much speed diversity. You will have pieces all over the place cuz some are slow and some are fast. Yes u could say that u do not have to use the full speed points but then u are not taking advantage of the pieces strengths. Also the blades don't fit well where they are. And the imp doesn't need to be ** i would downgrade him to*.
Suggested changes
If u are going to stick to the magus and amos then i would suggest scrapping the rammer or the charger. One for support wont hurt. Downgrade the imp. Get rid of Formation 1 by puttin the magus in F2 so he can be enhanced and putting the blades in as loners.
i think you should get 1 more gunner and 1 more enhancer in ur 2nd formation. Personally i like the enhance F/L, it can take down some big formations. Also with the other enhancer the F/L can do 3 clicks!!!!!!!!!!
I suggest that you drop all your loners and add in one more Amotep, a charger, and a small healer. This enables you to do formation attacks with the Amoteps and gives you protection for your Magus. The healer would be able to heal your magus or fragile chargers.