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i have a tournament in less than 2 weeks and i need help i would like to use techun and so i have come up with a 200 point army. it is small but in play testing (i was playing a nother army i made) it Conquered. The tournament is very small and not very diverse (i have not come to expect much out of the others in the tournament). plese help me fix this army up.
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another army that i built that my brother is going to enter into the same tourament is:
u dont need 3 shades. I suggest taking out 2 adding 2 * imps u will have 14 points left. The scorpem is too many points in this army. U will need more than 2 non harassment figs. Take out either the scorpem or the techun and add some more figs
I suggest a total revamp if possible. Scorpem gunner can die too easily (and by die i mean lose bound). Here are some Techun 200 working armies if u have the figures.
Imps harass, heavy cavaliers chop through swarms endangering the techun and, since they die kinda quick, break away on 2-6 and go get healed. A *** faith healer is a beast causse u can puch 2x if necesary and still have healing (she also has a starting attack of 9 to heal lots).
Keep the centaur medic in close quarters with the techun, don't be too aggresive, let them come into your 12" range. feel free to puch cause the techun can be healed and also is a beast for a while (1&2 slots are almost identical). Move the champion along side, about 6" out. whichever they attack first, the other can help out. Their figs will also be weakened from techun pot shots.