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Of course, it's still an army, it just doesn't use any uniques (non-unique army, ha ha ha, anyway). As stated, 200 points, standard h2h, no uniques allowed.
Formation 1 (back to front, bowling pin-like, with the trolls in a row, all touching the tracker, who's got the priest in his other dip.)
I'm expecting at least 2 scorpem yo-yo army's, one backed up with
*** Barber surgeon
* shaman
* Gobbo
and
* battle queen
* Magestone lord
** magestone lord
the other with something like
*** amotep gunner x3
*** Shaman
* amazon mancatcher
* Shade
My plan for taking out these things is to walk right into the yo-yo's (and in army 2's case potentially the gunner's) range. Before you shout me down and ask me to crawl back into the hole i've been hiding in these past few months, listen to what happens next. Assuming they attack, they'll either toast one of my trolls, or deal a single click to the tracker (no one in their right mind keeps up with the stats of the tracker) so i'll assume they'll toast a troll (most likely the gunner, the f/l scares people). Then, my one of my surviving trolls rips into the scorpem (if i've still got the gunner, then it'll be him, no more levitation for you, mr. scorpem) and the tracker bounds out (blocking line of sight to the trolls) and smacks the scorpem (if i've still got the gunner) or another target of convenience (if i don't). This leaves the priest a hole to repair my trolls through, and gives the big lugs a turn to rest before the tracker is blown out from in front of them. If possible, the tracker will attempt to make it back to the priest for healing, but if not, no biggie, the trolls can handle it.
I'm open to suggestions about changing the army around, especially about chucking the shade and upgrading some of the figures (no *** tracker available, nor any sisliths).
In a no-unique tournament, Stealth becomes markedly more powerful. The natural enemy of Stealth is Magic Blast, and without uniques the only Magic Blaster to be feared is the Magestone Lord, which only has a 10" range. This, IMO, bumps up the power of Woodland Snipers and Nightstalkers.
(At least, I know that's what I'd be playing in that format.)
How do you think you would deal with such an army?
Non unique tourny???Hummm...maybe the corrupted priest isnīt that great when you can have a Elven Demi-Magus...much better in your case,as you need high defense....
Balduvian: do you mean against an army of magestone lords or against a "stealthy" army?
Deadmage: you must be thinking of the Dungeons unique revenant priest, as my corrupted priest delivers a defense value one point higher than the elven demi-magus.
I've played a similar army some time ago, we didn't have sinister then. It was:
Troll Artillerist ** x 2 - 66 points
Troll Artillerist * x 1 - 29 points
Centaur Lietenant *** x 1 - 37 points
Battle Queen *** - 47 points
Shade ** - 16 points
Imp * - 5 points
It worked fine, but stealth was a big problem. As Balduvian said, Nightstalkers play a lot in such environments. As you have now Troll Gunners and Corrupted Priests, I think your version is much stronger, as you can "defend" trolls better and shoot people with F/L, or simply scare them, as you've mentioned.
I think it's a good army for a nons torney, wish you good luck.
There would be serious issues with a stealth army, however, no one here plays one of those. I would not want to try to play one, as there is one army that does include a pair of magestone lords. Woodland snipers would be an interesting play, how would you back them up?
Snipers pretty much demand back-up from an enhancer/healer. They only have one click of 2 damage, and therefore need either an enhancer behind them to keep that up, or a healer to help them get back to starting position. A 3 Sniper formation backed up by two Shamen and a GV is a decent little two-action group.
Of course, I'm not an advocate of camping IN the hindering terrain, but rather behind either a Hedgerow or Low Wall.
As for other figures to play, I'd probably use some solid chargers floating out in front of the Snipers to deal with potentially nasty threats like Magestone Lords. Centaur Champion would be ideal, but that's obviously not an option in this format. Perhaps a ***Centaur Lieutenant.
It's rather late right now... tomorrow I'll put forth a theoretical army for you to think about based on all this.
Surprise #1 was that the army w/o magic blast had traded in the mancatcher and a gunner for a *** war hatchetkrugg. Surprise #2 came when the other yo-yo army lost to
**bondmaker
*** Werebear x2
*** Minotaur mage
* Ki devil
Lot of bad rolls for the yo-yo player in that game, i think his first 4 were '3'. I played my first game against this Magespawn army, and disasembled it, losing only the shade and managing to kill all but the 'taur mage which was captured. Game 2 was against the now F&P looking yo-yo army. We danced around for a considerable bit, and the stealth came in no help, due to bad placement by me and first (as well as good) placement by him. Eventually he knocked off the shade and the centaur lt. and time was called. Overall, not a bad performance.