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Strategy: The army moves in 2 turns and leaves 1 action. The shade ties up, and if the enemy is even bigger, i send the IK along with the Fell Reaper. The warhatchet Krugg, striker, IK goes up to melee and fire each one. The Tracker helps Solonavi to destroy ranged enforcements, while my other lil' dudes ties them up. Also, my ideas about metagame are these:
Deathstar: what this army is made up to. Alot of harassements, tieing up and guys that do the work against them.
IK Charge/melee: F/L, ram, shade. What else do i need?
ML/Ram: In this case, i will send the Fell, striker and tracker. Since all 3 have toughnes, and then finish off with IK formation.
Turtle: Send harassements, and do almost like with deathstar but with the help of the IK guys.