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i think this is a very versatile army it has
-piercing
-long range
-charge
-bound
-healing
-enhancement
the idea is that you keep everything together until you reach the enemythen just shoot things with the (enhanced) striker and snurga and if its not finished then charge it to death with cormelion
the shaman is in for healing and maybe some enhancement
battle queen or scorpem gunner is also for finishing or weaken formations with f/l
shade and imp are there for blocking lines of sight or maybe some capturing
I would suggest downgrading the Shaman to ** , so you could add a Goblin Volunteer * for 5 points. That would allow you to make a small formation of Orcs, saving actions.
Also, I prefer Scorpem to be a F/L threat over Battle Queen. Bound makes it a better option IMO, and you could use it B2B with your Orcs to take advantage of Shaman's enhancement.
Striker 112 points
Snurga 31 points
Shaman ** x 1 - 23 points
Gobbo * x 1 - 5 points