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Heavy Lancer***
Heavy Lancer**
War Hatchetkrugg***
The whole group goes on a rampage. When the end of the game is near the lancers guard the starting area until they are no longer needed. The rest of the group will get in the enemy starting area. If possible the lancers will get into the enemy starting area.
if you are against a RLD or EGM/troll artillerists (very likely) you will have a very hard time even registering a hit. You can count on your charger's horse getting blown out preventing you from reaching the opposite side with anything but your mounteds and if you hold back you will lose this game bigtime.
lol, it appears you are already convinced you have a good army
your have no levitation to get your ram in and the troll arties have toughness. your other figures will need a 9+ to hit and won't be able to really form a formation. you will be missing all day long against an EGM-arty combo or a RLD. I guarantee it's a loser against any reasonably planned army for the tournament, although it is a bit of a suprise since you put no swarm elements in. you will need LOTS of luck against the EL, i would try again and think how can i beat dragons and tanks (hint: some lev for your rammer and stonethrowers); the chariot is mismatched against the EL, IMHO especially without a STRONG passenger -- read gatelord.