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Not too bad at all. You put it at exactly 300, which is always good, you have good range with the Techun and Amazon, and some Magic Levitation.
My suggestions: 96 points worth of healers is too much for a 300 point army. You should start the Autumn at level 3, and remove both the Shaman and the Channeler. This leaves you with 54 extra point to work with. There are a lot of things you could do with those 54 points. You could add a Scorpem Gunner*** and an Imp**. You could add a War Hatchetkrugg*** and 2 Imps**.
You should try and add some Ram, Venom, Flame Lightning, Sweep, or some harrassers. Your army is very weak to swarm as it is now.
Originally posted by =WamS= Techun
Amazon Draconum
Autumn ** 34p
Shaman *
Solonavi Channeler **
hmm some things are dangerous against this army...altough it's decent....I would at least lose the Shaman, lose the CHanneler and Change it to a Krugg Seer or Astrus (if you have one)
well maybe the volunteers are an idea..they make a easy PTS gain for the opponent....but they make a cheap wall for your amazon to hide....well or we could go for the Standard.....
You've got the hitting power of both the techun and the amazon draconum, some yo-yo for the zonny drac, and some healing. The ***HHK is an ample bodyguard for anything that dares to aproach the draconum and the techun. The crystal protecter is ample for a LOS Blocker and can be a backup healer. Autumn should be easily able to heal all the figures in your army, needing only a 7.
The Crystal protecters form a protective cocoon around the amazon draconum, from which she can be yo-yo'd from. The protecters can serve as backup healing if the **** hits the fan. The shades are used to run around, being generally anoying and shade'ish, tieing up figures and blocking LOS as needed.
,because i have 3 healers which can heal averything in one round and i can levitat much through the air and i have 4 attackers because of the shaman !! the solo. channeler does 4 damage and the techun and the ama. drac. are doing 6 damage every figure is faid to death by this combo (only invisible figures not but they are not good enaough against a techun or a ama drac , because i can levitat them back t oa healer if they are attacked and after they attacked a.s.o.
think another time if it´s good or bad !!
I see your point on the healing redundancy, but I thing something your army lacks is charge. A good charger would make a lot of difference in your army in my opinion.
Tsetuki1's version, for example, adds considerable power to the army with a Horned Hatchetkrugg, and still gives you two healers with multiple abilities and functions to work with.
yes i thought too of a version with a charger look :
Techun
Amazon DRaconum
Autumn * 26 points
Solonavi Channeler **
Light Cavalier *** (or : Light Cavalier ** + Imp *)
he would make a great backup for really not much points!
Yes, that's the idea. Autumn at first level is very fragile, but you have another good healer around, and the light cavalier is a fast piece able to deal up to 6 clicks if you're a good dice roller. :D
This version also makes the army a lot more flexible IMHO, you don't need to stay close to the Shaman full time hoping to get that extra 1 click. That's great when you're playing a ranged formation, like trolls or amoteps, but I don't like it when you're playing figures like Techun and the Amazon Drac, for example, which have excellent mobility.
When I want a durable / stronger healer, I usually play Corrupted Priests *, or Astrus lvl3, or Krugg Seer. They all cost 40 something points, and can defend themselves quite well. Especially the last two, which come with toughness.
I can see why you've got a hard-on for the Channeller, she's a sweet piece. Not only do you get a Magic Healer, she's tough too!! Most healers usually have to run for the hills when a threat comes near, but the Channeller can hold her own. I've taken down 2 Sislith Trackers ** when threatned with the Channeller.:D :D :D