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Just taking the 2 armies at face value with analyzing the strength or weakness of either I would say # 1. Since 2.0 is all about objectives then you need to have sufficient forces employed to claim and challenge objectives if your opponent kills either the Warder or Acolyte then the max you can claim is 2. Any solid army can handle 2 healers if they are only dealing with 3 warriors as an opponent (you would need to do lots of pushing to maintain your opponent's tempo).
So I would go with # 1. Rava's a fine figure anyway.
Reece, the Vitz army is bad! Vitz is just bad in 300, anyway, play the other one..
why Marrow drinker on Rava, you're playing a healer already, why not give Rava Woundkiller, and he can bound and shoot/heal the centaurs for 4 when they break!
that'll really give your opposition fits!
I'd play the first army, but if I may make a suggestion...
Elven Acolyte and Graverobber add up to 39 points, take these points, and add in a level 2 Astrus for 31 points, and *** Imp, giving you a decent harasser and a strong healer.
I suggest removing Marrowdrinker and replacing it with something like Silvercloud. Marrowdrinker forces you to give him a ranged combat action, meaning you cannot use Bound in combination.... it also prevents him from using Arcing Fire which is a very helpful ability. Silvercloud is 13pts cheaper and not only will it give him the same +1 to his ranged attack... but a +1 to his speed giving him a 9" Bound... and a possible 6 clicks of Pierce to soaring figures.