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The purpose of this thread is to provide simple, for fun subfaction armiesfor use in tournies or whatever. Also if you can't stand useing relics or domains, you're in luck. I didn't use any! ( If you see spare points by a subfaction it just means that they are free points to do what you wish with.) Without further ado my ten armies. Enjoy!
Golemkore
S - 1x Atlantian Swordmage-25 pts
S - 2x Infantry golem-31 pts
T - 1x Combat Magus-37 pts
T - 1x Giuld Enhancer-33 pts
T - 1x Magestone Golem-61 pts
U Annunub-77 pts
Total 295 pts. 5 spare pts.
Commentary: Golems, golem repairers, and magic. Whats not to like.
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Imperial Legion
T - 1x Shocktrooper-20 pts
S - 1x Infantry Golem-26 pts
T - 1x Empire Vetran-21 pts
T - 3x Atlantian Swordmage-28 pts
T - 2x Mortar Altem-40 pts
U General Volkaire-69 pts
Total 300 pts.
Commentary: Capture n' kill. Yay.
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Bloody Thorns
T - 1x Khamsin Trooper-23 pts
T - 1x Khamsin Artillerist-32 pts
T - 1x Steam Mauler-81 pts
S - 1x Dwarven Mechanic-32 pts
U Black Thorn- 114 pts
Total:282 pts. 18 spare pts.
Commentary: Gotta love a dwarf that can snipe with a blowtoarch.
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Northlanders
T - 1x Amazon Scout-30 pts
T - 1x Steam Knight-67 pts
W - 1x Dwarven Axeman-24 pts
T - 1x Dwarven Mechanic-36 pts
U Blackwyn-117 pts
Total:274 pts. 26 spare pts.
Commentary: Get rid of pesky constructed terrain.
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Order of Vladd
S - 1x Dark Crusader-25 pts
T - 1x Deathsinger-38 pts
S - 1x Rage Paladin-40 pts
U Kossak Darkbringer-193 pts
Time for the next four P.S.( orcs are my favorite )
Broken Tusk
S - 1x Orc Hunter-24 pts
T - 1x Orc Maurader-20 pts
T - 1x Harka Orc-34 pts
T - 1x Blood Shaman-43 pts
T - 1x Ub Khan-59 pts
U Khan Harrowblade-102 pts
Total 282 pts. 18 spare pts.
Commentary: Reckless causes lots of damage.
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Shadow Khans
S - 1x Orc Maurader-16 pts
T - 1x Orc Hunter-28 pts
T - 1x Gūlthac Orc-29 pts
S - 2x Ub Khan-53 pts
U Khan Rava-91 pts
Total 270 pts. 30 spare pts.
Commentary: Lots of biult in toughness.
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Temple Masters
T - 1x High Elven Warrior-26 pts
S - 1x High Elven Archer-31 pts
T - 1x Master Archer-47 pts
T - 1x Cloud Warrior-56 pts
T - 1x War Priestess-40 pts
U Master Cyrus-86 pts
Total 286 pts. 14 spare pts.
Commentary: Master Cyrus is good with the Shieldtome ( Won't fit in this army.)
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Free Armies
S - 1x High Elven Warrior-21 pts
T - 1x High Elven Archer-35 pts
S - 1x Master Archer-36 pts
S - 1x Apprentice Conjorer-30 pts
S - 1x War Priestess-37 pts
U General Vale-97 pts
Total 299 pts. 1 Spare pt (too bad there isn't a 1 pt piece!)
Commentary: Though probably the least used subfaction ability I think it's cool.
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Well, thats it. Hope you liked them.
Respond if you have similar armies or tried a subfaction based army and liked it.
T - 1x High Elven Warrior-26 pts
S - 1x High Elven Archer-31 pts
T - 1x Master Archer-47 pts
T - 1x Cloud Warrior-56 pts
T - 1x War Priestess-40 pts
U Master Cyrus-86 pts
Total 286 pts. 14 spare pts.
Commentary: Master Cyrus is good with the Shieldtome ( Won't fit in this army.)
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Free Armies
S - 1x High Elven Warrior-21 pts
T - 1x High Elven Archer-35 pts
S - 1x Master Archer-36 pts
S - 1x Apprentice Conjorer-30 pts
S - 1x War Priestess-37 pts
U General Vale-97 pts
Total 299 pts. 1 Spare pt (too bad there isn't a 1 pt piece!)
Commentary: Though probably the least used subfaction ability I think it's cool.
For Temple Masters, the Tough Master Archer alwasy struck me as very expensive at 47 points- I can't see how he is so much better than other Master Archers or Elven Archers to pay that much. If you dropped him and added in the 14 spare points you are just one agonising point away from adding a pair of Standard Elven Archers!!
:(
You could add one each of Tough Elven warriors and Tough Elvan Archers, which would leave you 4 points spare with one extra figure.
For Free Armies the main figure is General Vale- so any missile fire would be covering his advance. The Standard master Archer only has 12" range as opposed to the 14" range of Tough Elven Archer so i would be tempted to get another Tough Elven Archer, saving 1 point in the process!!
I would also want more than one Standard Elven Warrior to give General Vale some support. I think one healer is essential, so for me I would also drop the Standard Apprentice Conjurer. That would free up another 9 points (30 less 21) which would mean 11 short in total- not ideal but gives General Vale 2 back up close combat guys.
Formation 1
2 x ** Cloud warrior - 86
** Aprentice Conjuror - 30
** War Priestess - 37
Formation 2
3 x ** Master Archer - 108
** War Priestess - 37
This is a rather potent Free armies army.....It has firepower for range, good CC units and moves the CC at 10 and both have pathfinder so use hindering terrain domains.....